
Mobile-ready 2D space shooter kit with vector art, joystick controls, pooled enemies, FX, and UI. Fast prototyping or full arcade game dev.Fully compatible with the Built-in Render PipelineAlso works with Universal Render Pipeline (URP) — all materials use standard 2D sprites and shadersNo dependencies on any specific render pipeline assets or toolsSuper Space Blaster Kit (v2.0)Super Space Blaster Kit is a mobile-ready 2D space shooter template built in Unity, now updated with clean vector-style art and polished arcade effects. The framework includes on-screen joystick and fire button controls, pooled player and enemy bullets, and four distinct enemy ships with varied movement patterns.Visual polish includes explosions, laser flashes, screen shake, and a dynamic background with color cycling and procedural star spawning. The project is modular and well-structured, with ready-to-use prefabs, optimized object pooling, and a clean UI for score, lives, and game over.Perfect for developers who want to quickly create a fast-paced shooter, mini-game, or full arcade project. Easy to customize, expand, and reskin with your own themes or assets.Key FeaturesMobile-ready with on-screen joystick + fire button controls.Clean vector art: player starfighter, 4 unique enemy ships, bullets, explosions, FX.Optimized object pooling for bullets, enemies, and effects.Dynamic background with color cycling + procedural starfield spawner.Arcade polish: explosions, laser flashes, and screen shake.Modular, well-organized scripts and prefabs for fast prototyping.Easy to reskin, expand, or integrate into your own projects.Unity Version: 2021.3 LTS or newer (tested in Unity 2021–2025)Input: Unity Input System with on-screen joystick & fire button (mobile-ready)Mobile Ready: Optimized for Android/iOS in landscape orientation, also works on desktopUI: Built with TextMesh Pro (TMP) for sharp, scalable textScripts: Modular, fully commented C# with namespaces (SoloStudio54.SuperSpaceBlasterKit)Save System: High score persistence via PlayerPrefsScenes:MenuScene (main menu & UI)GameScene (gameplay, spawners, UI, managers)Prefabs: Player starfighter, 4 unique enemy ships, bullets (player/enemy), explosion, laser flash, star spawner, virtual joystick, fire buttonVisual FX: Vector-style explosions, laser flash, screen shake, background color cycling, dynamic nebula, procedural starfieldArt Assets: Clean vector style, ready-to-use sprites (player, enemies, bullets, FX, background, icons)Documentation: Included with setup guide, changelog, and screenshots