
Ultimate Energy Shield (Interactive VFX, Shaders)
Mirza Beig
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The ULTIMATE mesh-based 3D energy shield shader(s), +VFX!Ultimate Energy Shield (Interactive VFX, Shaders) 🛡️> A Procedurally Animated, Sci-Fi Hexagon Force Field.🌐 Try It Yourself!---🔗 Check out our interactive WebGL demo.✨ Energy Shield is a customizable, shader-based VFX asset with fully interactive touch, hit, and impact responses. It supports event triggers that can drive particle systems, text effects, animations — and/or anything else you hook in.Built for Unity, it’s ideal for sci-fi games, combat systems, or stylized environments needing a powerful force field or defensive effect. Maybe even the most over-powered of all time...?Open the demo 📦, hit play ▶️, and FIRE 🔥 some projectiles 🚀.It’s plug-and-play with deep control possible under the hood.The demo/example showcases what you can do with the prefab asset.⚙️ Key Features:✅ Real 3D Mesh (Hexagon-Pentagon Sphere)Each tile is individually addressable.GPU-animated tiles, rendered with custom opaque/transparent shaders.Dynamic per-tile highlighting and interaction.✅ GPU-Driven AnimationTile reactions, glow, and wobble — fully GPU-powered.Shader handles animation, impact pulses, and distortion.✅ Parameterized Shaders50+ parameters exposed for real-time tweaking.Control colours, distortion/refraction, and tile offsets, and more!✅ Modular DesignCore prefab is modular for easy performance tuning.Toggle individual layers (e.g., distortion) as needed.🎯 Who Is This For?ANYONE who wants an energy shield,> featuring procedural visuals and interactive feedback...Unity users exploring advanced shaders and mesh-based FX.Prototypers needing high-quality results with minimal setup.Gameplay developers building shields, barriers, and hit response systems.Tech artists working with GPU animation, distortion, and procedural effects.💡 How It Works...Drop the prefab into your scene — you're done.Customize via shader parameters, script properties, etc.📺 What's Included?✅ A versatile 3D, tile/mesh energy shield prefab, ready for use.✅ Powerful procedural shaders with 50+ adjustable parameters combined.✅ Full source for scripting, triggers, and animation control/ranges.✅ Comprehensive demo scene, showcasing things you can do.Includes a bonus *.blend file example for the "Geo Mesh" in the demo.These are the exploding "spikes" of elongated hexagon-pentagon meshes, made with Geometry Nodes. This specific feature/part can be used as a live/in-place procedural *.blend file, but requires Blender to work with in Unity.