
Documentation | Forum | SupportVertex Forge is a flexible editor and runtime tool for baking any kind of textures and maps directly into mesh - per vertex. Those can be regular texture assets, camera reflection or ambient lighting cubemaps, and even scene lightmaps.By storing textures in vertex buffer instead of separate files, significantly can be reduced disk usage and final project build size - making Vertex Forge a smart optimization tool for performance-focused projects.Supported Unity versions (only LTS):✅ Unity 2019.4✅ Unity 2020.3✅ Unity 2021.3✅ Unity 2022.3✅ Unity 6000.0Supported render pipelines:✅ Built-in✅ Universal (URP)✅ High Definition (HDRP)Source code:✅ IncludedAsset is already included in the Amazing Tools Bundle.⚠️Note:Since baked data is stored in the mesh’s vertex buffer, the quality and resolution of the result directly depend on vertex density. This technique may not be suitable for extremely low-poly meshes where fine detail preservation is required.