AudioCue - AudioClip Editor & Player
Paper Lynx Studio
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Create, edit, and play reusable audio cues with clip variants, waveform tools, fades, spatial audio, EQ, and pooled playback.Core runtime and editor tools are render-pipeline independent. The included demo scene and visual materials are configured for URP. Built-in and HDRP projects can use the tool, but the demo materials must be replaced or converted.Create, edit, and play reusable audio cues with AudioCue.AudioCue provides a focused audio authoring and playback workflow for sound effects, interactions, ambient audio, UI sounds, and other reusable audio events. Group multiple AudioClips into a single cue, configure variant selection, and control playback from one reusable asset.Use the built-in waveform editor to adjust per-variant trim ranges, configure fade-in and fade-out, preview the result, and export edited segments as WAV files. Each cue can also define spatial audio, mixer routing, timing, concurrency, and nondestructive equalization.Runtime playback is handled by a pooled AudioManager with positioned and Transform-attached audio, voice limits, retrigger cooldowns, bounded overflow, and priority-based voice stealing. Ready-to-use player, trigger-volume, and pointer interaction components cover common use cases.Key FeaturesReusable AudioCue assets with multiple AudioClip variantsRandom No Repeat, Weighted Random, and Sequential variant selectionInteractive waveform editor with per-variant trim and fade controlsDirect audio preview while authoring cuesWAV export with optional baked fades and equalizationNondestructive three-band equalizerSpatial audio settings and AudioMixerGroup routingPooled AudioManager with concurrency limits and retrigger cooldownsBounded temporary voices and priority-based voice stealingPlayback handles with pause, resume, stop, state, and completion-reason trackingAudioCuePlayer, AudioCueTrigger, and AudioCueMouseTrigger componentsGlobal, positioned, and Transform-attached playbackPublic runtime API for custom integrationsComplete Editor documentation and setup guidesRequirements and CompatibilityRequires Editor 6000.0.81f1 or newerThe Input System package is required by the runtime assemblyRuntime and editor tools are render-pipeline independentThe included demo additionally uses the UI package, while its scene and visual materials are configured for URP 17.0.4DocumentationComplete setup documentation, AudioCue authoring guides, runtime API reference, migration instructions, and troubleshooting information are included in the package.Includes third-party audio under CC0 and the Pixabay Content License. See ThirdParty/ThirdPartyNotices.txt for details.Key Features of AudioCueReusable AudioCue assets with multiple AudioClip variantsRandom No Repeat, Weighted Random, and Sequential variant selectionVisual waveform editor with per-variant trim and fade controlsReal-time audio preview directly in the EditorWAV export with optional baked fades and equalizationNondestructive three-band equalizer for playback, preview, and exportSpatial audio controls with custom rolloff curves and AudioMixerGroup routingPooled AudioManager with configurable voice limits and retrigger cooldownsBounded temporary voices and priority-based voice stealingGeneration-safe AudioHandle values with pause, resume, stop, state, and completion-reason trackingAudioCuePlayer with event callbacks and optional Transform-following playbackAudioCueTrigger and AudioCueMouseTrigger interaction componentsPublic runtime API with Play, PlayAt, and PlayAttachedEditor documentation, setup guides, API reference, migration instructions, troubleshooting, and Welcome windowRequires Editor 6000.0.81f1 or newerThe Input System package is required by the runtime assemblyRuntime and editor tools are render-pipeline independentThe included demo uses the UI package and URP 17.0.4 for its scene and visual materials




