
Give your monsters and animals a voice!
Play a single audio clip at various pitches to mimic speaking while printing text to a user interface.Print characters, syllables, or full words sequentially to a TextMeshPro UI.Adjust audio pitch to mimic different speech styles and languages.Use event triggers to sync animations.A prefab is provided but does not have to be used.Debug log messages can be disabled and are excluded from final builds.The example shows various ways to print text and play audio with animations, as seen in the video.All options and settings for the script can be seen in the screenshot.Code is commented and every serialized field has a tooltip for the inspector.Text is printed using coroutines, and images and audio fade using Update.Audio volume fades in and fades out.There are methods to pause, cancel, and instantly finish printing.The asset itself does not use AI to manipulate audio.However, Microsoft Copilot was used to create baseline images that were heavily edited using GIMP to showcase animations in the example scene. Multiple images were split and combined, warped, colored, smoothed, and made to not look completely abnormal. Examples of making the images not abnormal includes: the fly wings coming out of the butt, an extra toe on the zombie, the dog having an extra leg, and the violin having crooked coloring and strings.