
Venice, Lagoon Town – Tileset for side scroller platform
Pietrus
$10.50
$15.00
30%OFF
(no ratings)
Jump AssetStore
Build a dark and atmospheric pixel art lagoon city: characters, modular tiles, and props for side-scroller platform, RPGs and adventure games.This asset is compatible with the Built-in Render Pipeline. It does not require or include specific support for URP or HDRP. Designed for 2D projects using Unity's native tilemap system and sprite animation tools.This 2D pixel-art asset pack is designed for side-scroller platformer and adventure games, especially those with a dark or moody atmosphere. The content includes characters, tilemaps, props, UI elements, and parallax backgrounds inspired by a lagoon city setting.All assets are pixel-based and ready to use out of the box — no additional packages or dependencies required.Designed for lateral 2D projects. Not intended for top-down, isometric, or 3D pipelines.Pixel Art Style: 16x16 base gridFile Count: 52 ca. total filesResolution Range:• Sprites & Tiles: from 36×26 px up to 187×560 px (sailboat)• Backgrounds: 1728×192 pxAnimation Type: frame-by-frame (no skeletal rig)Vector/Pixel: Pixel-basedCharacterCerusic/Player (7 animations)Good Bird (1 animation)Evil Rat + variant (2 animations each)Evil Seagull (2 animations)Animation (23 total)(Frame-by-frame animated sprites)Tilemaps (13 total):1 pier 1 house interior3 house exteriors9 town exterior variationsObjects (Static & Animated):Boxes, forniture, cages, boats, torches, flags, algae, spikes, doors, market booths, etc.UI & Pickups: life containers, keys, leaves, life pickupsAnimated Props: torch, algae, flags...Backgrounds: 2 for layered parallaxUnity Package DependenciesThis asset makes use of the following Unity packages (optional but recommended for full functionality):- `com.unity.2d.animation`- `com.unity.2d.pixel-perfect`- `com.unity.2d.aseprite`All dependencies are available for free through Unity’s Package Manager. These packages are not required to use the static images, only for advanced animation workflows and pixel-perfect rendering.