Stop rewiring duplicates by hand. Deep Clone for Unity gives you true one-click deep cloning of ScriptableObjects and Prefabs: every nested reference, every level of the hierarchy, handled for you.Tested and combatible with Unity 2022.3.62f1.🔧 Deep Clone for Unity: ScriptableObjects & PrefabsNeed to duplicate a complex asset hierarchy without breaking everything downstream?Deep Clone is an Editor-only tool for Unity developers who clone ScriptableObjects and Prefabs as part of their workflow, whether you're designing enemies, duplicating level prefabs, setting up RPG configs, or building a custom asset pipeline.With one click, Deep Clone creates a true deep copy of any ScriptableObject or Prefab. It walks the full hierarchy, clones every nested child, keeps shared references shared, and writes clean .asset files ready to use. No manual rewiring.🌲 See the Full Picture Before You CloneNew in v2: the Asset Tree Preview shows you the entire dependency graph before you commit. Set each node to deep clone or shallow, rename assets inline, and navigate nested chains with breadcrumb navigation. Shared references are surfaced so you can decide what to do with them.When you're satisfied, one click executes exactly what you configured.💾 Clone Profiles: Configure Once, Reuse ForeverSave any clone configuration as a Clone Profile. Your per-node decisions, name overrides, and clone/ref toggles are stored as a ScriptableObject in your project, ready to rerun, share with your team, or check into version control.🚀 Built ForTechnical designers iterating on game data, enemy configs, or simulation setupsSolo devs and teams duplicating level data, RPG configs, or prefab hierarchiesTool developers building modding support, asset pipelines, or data-driven workflowsAnyone working with nested or shared ScriptableObjects and Prefabs⚙️ Works Your WayPrefer the UI? Use the Asset Tree Preview or the clone windows. Prefer code? DeepClone() and DeepClonePrefab() accept clone override and name override dictionaries for full programmatic control. Use [ShallowClone] or [SkipPrefabClone] on individual fields to tune behavior at the source.Deep Clone pays for itself the first time it saves your team an hour of manual asset work.✅ What It ClonesScriptableObjects: full nested hierarchies, custom classes, structs, lists, arrays, dictionariesPrefabs: nested prefab chains fully resolved, shared instances deduplicated, transforms preservedAll standard Unity value types: Vector2/3/4, Color, Quaternion, AnimationCurveTexture, Material, and Shader references preservedCircular and shared references resolved through an identity map, so each source asset is cloned exactly once📦 What's IncludedAsset Tree Preview: see and confirm everything that will be cloned before you commit. Per-node clone/ref toggle, inline rename, breadcrumb navigation through nested chainsClone Profiles: save your deep clone and reference settings per asset, ready for next time. Stored as a ScriptableObject, version-control friendly, shareable with your teamDeep Clone window for ScriptableObjects and Prefab Clone window, both driven by the same graph previewFull code API: DeepClone() and DeepClonePrefab() with override dictionary support[ShallowClone] and [SkipPrefabClone] attribute supportSample asset generator: builds test hierarchies so you can try the tool before touching real assetsComplete documentation: API reference, edge cases, attribute usage⚠️ LimitationsEditor-only: no runtime or build supportFields must be serializable to be clonedUnityEngine.Object assets (textures, materials, shaders) are referenced, not duplicatedUse of LLM to create tests and sample data to establish and validate core features.Use of LLM for quickly exploring and understanding a complex and little used API (reflection).

