
Better Mesh - Mesh Preview & Full-insight at a glance
Tiny Giant Studio
$12.50
$25.00
50%OFF
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The way the Mesh Filter and Skinned Mesh Renderer inspector should have looked by default.Better Mesh is the way the mesh inspectors should have looked by default.Just import and enjoy.It is a no-setup custom editor asset to improve the development experience. Elevate your workflow with custom inspectors for both Mesh Filter and Skinned Mesh Renderer.Documentation📦Features📦The full feature list can be found here.Here is a summary,✅ Mesh Preview:Get an interactive preview of the mesh directly in the inspector.Check wireframe, UV Checker, UV Layouts, Vertex Color, Normals, and Tangents.✅ More insights about the mesh at a glance:Get vertex, triangles, edge, tangent, and face count now in the inspector.Also, get the total memory usage of a mesh at runtime, including all associated resources. It is useful for profiling and optimization, as it gives the actual runtime memory footprint, which might differ from the raw size of the data.✅ Debug Gizmos:Use gizmos to visualize normals, tangents, and UV Seams to easily debug problems with the mesh.Use a checkboard texture to easily reveal any distortion, stretching, overlapping, or seams in your UV layout with a single click.✅ Real-World Size:See the actual base mesh size from the inspector in the selected unit.Easily add/remove a unit of your choice from project settings.✅ Quick Actions:A few quick action buttons to play around the mesh, like flipping normals, and exporting the mesh.✅ Modern and minimalistic inspector:The asset provides a more user-friendly and intuitive representation of properties in the inspector.If you ever feel like too much information is cluttering everything, easily hide what you don't need. Everything is customizable and possible to toggle on/off.✅ Built with UI Toolkit:The inspector has been built with UI Toolkit for the best performance.✅ Full source code is provided with the asset.⚠ Known Limitations ⚠The asset overrides the default Mesh Filter and Skinned Mesh Renderer inspector. So, if you have another asset doing the same, the asset might not work.