
This template is ideal for Unity developers of all levels. Beginners can jumpstart their racing game with a full prototype, while advanced users can extend it with new physics, features or mechanics.Photon PUN 2 required (free, import via Unity Asset Store).This asset is based off Racing Starter Kit - FREE (v3.0).Features:Modular Architecture: Utilizes GameEvents ScriptableObject for decoupled, event-based communication, avoiding singletons and simplifying customization.Runtime Management: Leverages RuntimeItem and RuntimeSet for dynamic referencing of game objects (e.g., race managers, AI waypoints), enhancing flexibility.Comprehensive Race System: Includes race start/countdown, checkpoint tracking, lap timing, and finish conditions (win/lose/timeout), all tied to a real-time position calculator.UI Framework: Dual-layered GUI system (Menu UI and Race UI) for pre-race setup (car color, laps, AI bots) and in-race feedback (position, timer, pause/restart).AI Behaviour: AI with waypoint navigation, obstacle avoidance (reverse when stuck, smart steering), and dynamic spawning.Auto-Switch Input: Supports both hardware (keyboard/gamepad) and mobile touch controls.Track Flexibility: Six track-based prefabs (Map, AI Waypoints, Spawning, Cameras, Checkpoints) allow easy adaptation to new racetracks.Sound Effects: Integrated SFX system for race cues (e.g., "Get Ready", "Go").Multiple Camera Views with automatic look back in reverse.Multiplayer featuresLobby: Create or join rooms with up to 8 players.Rooms: Customize car selection, racetrack and laps settings.Smooth Synchronization: Networked car movement, checkpoint tracking, and race positions via Photon PUN 2.Easy Configuration: ScriptableObjects for seamless cars and tracks choice.Cross-Platform: Race against players on Android, Windows, and Mac.Compatible with Unity 6: Tested in Unity 2021.3.45f1 and 6000.0.43f1 versions.Support: You can contact SpinMotion at spinmotiongames@gmail.com or in X (Ex-Twitter) by sending a DM.Cross-Platform: Tested on Android, Windows and Mac.Links:DocumentationWindows DemoAndroid DemoMac DemoGameplay DemonstrationAttributions:Car models are from racoon media 3D racing assets v2 pack, and track & environment models were made by Kenney Assets.Some Unity Standard Assets components are used in this project as placeholders for car physics, particles, and sounds.This asset uses Racing kit (1.2) under [Creative Commons Zero, CC0] and 3D RACING ASSETS v2 under [Creative Commons Zero, CC0]; see License.txt files in package for details.