Domino Multiplayer Template | Netcode + Strategic AI Opponent
Gamebelieve
$59.99
$80.00
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Launch and customize a complete domino game faster with Unity Netcode, Quick Match, private/public lobbies, and a strategic AI opponent in a documented, AI-assistant-friendly codebase.Customize. Iterate. Launch faster.Domino Multiplayer Template gives you a complete, playable foundation for building and releasing your own domino game without rebuilding multiplayer, solo play, onboarding, and presentation systems from scratch.MULTIPLAYER READY• Quick Match with automatic room search and creation• Matchmaking and public lobby browsing• Private lobbies with invitation codes• Unity Netcode for GameObjects• Unity Gaming Services: Lobby, Relay, and AuthenticationPLAY FROM DAY ONERun a local single-player match against a strategic traditional AI opponent whenever another player is not available. Quick Match can fall back to local play after the configured wait time, so the game remains playable from the start.BUILT FOR AI-ASSISTED ITERATIONThe documented C# codebase uses clearly named and separated gameplay, networking, UI, and presentation systems. Commented source code and step-by-step documentation make the project easier to understand, customize, and iterate with your preferred AI coding assistant.CUSTOMIZE THE EXPERIENCE• Domino rules and match flow• UI, art, sounds, and VFX• Tutorial and How to Play flow• Move assistance and prediction• Debug and testing panel• Tweened transitions and presentationINCLUDED• Full C# source code• Art assets and prefabs• Ready-to-use demo scenes• Documentation and project onboarding• Discord, LinkedIn, and email supportDOCUMENTATION & SUPPORTDocumentation: https://dominomultiplayerdocumentation.web.app/Discord: https://discord.gg/9grad2eQhdLinkedIn: https://www.linkedin.com/in/eduardo-varela-dev/Email: eduardo.varela.juegos@gmail.comREQUIREMENTS & LIMITATIONSRequires the packages listed in Technical details, including DOTween. This is a source-code template, not a no-code product. It includes a traditional game AI opponent; it does not include machine learning or generative AI. WebGL networking behavior is subject to browser, platform, and Unity Gaming Services limitations.Engine: Unity 6 (6000.0.41f1)Language: C#Networking: Netcode for GameObjectsUnity Gaming Services: Lobby, Relay, AuthenticationAsset Store dependency: DOTween (HOTween v2)Required Unity packages: TextMeshPro, Netcode for GameObjects, Lobby, Relay, Authentication, and their required dependenciesModes: online multiplayer through Quick Match and public/private lobbies; local single-player against a traditional strategic AI opponentSupported platforms: Windows, macOS, Android, iOS, WebGLRender pipelines: Built-in, URP, HDRPWebGL: browser and networking restrictions apply; validate Relay and Unity Gaming Services configuration on target browsersDocumentation: https://dominomultiplayerdocumentation.web.app/





