
Unity utility for bulk-renaming scene GameObjects and project assets in just a few clicks.This package does not rely on any specific Scriptable Render Pipeline.Batch Renamer & Organize works with Unity 2019.4 LTS and later, regardless of Built-in, URP, or HDRP.Batch Renamer & Organize is a lightweight and efficient Unity Editor utility that saves you timeby bulk-renaming scene GameObjects and project assets/folders. Using flexible name templateswith {original} and {index} placeholders, as well as automatic numbering, you can rename dozensor hundreds of items in just a few clicks.What You Get (Free)- 🔄 **Hierarchy Mode** — bulk-rename selected GameObjects directly in the open scene - 📁 **Project Mode** — bulk-rename files and folders in the Project window, with optional “Move to Folder” to auto-sort assets - ⚙️ **Basic Templates** — use `{original}` and `{index}` placeholders with configurable Start Index and Padding Digits - 🎁 **Demo Content** — includes ExampleScene and ExampleAssets (DemoCube.prefab, DemoMaterial.mat, DemoTexture.png) for instant testing Unlock PROUpgrade to **Batch Renamer & Organize PRO** (now only $9.99, soon $14.99) for:- ✅ **Full Preview & Undo/Redo** of every rename - 📂 **Recursive Folder Scan** & batch-organize entire directories at once - 🛠️ **Advanced Templates** with dates, counters, custom tokens - 📑 **Export/Import Presets** as JSON for team-wide naming standards - 🔍 **Powerful Filters & Regex** find-and-replace by name, type, extension - 📊 **Export to CSV** & **Copy to Clipboard** your preview list ---Getting Started1. Import the package and open **Window → Batch Renamer & Organize** 2. Choose **Hierarchy** or **Project** mode 3. Set up your name template and click **Preview**, then **Apply** • **Unity compatibility**: Editor 2019.4 LTS and later (any RP: Built-in, URP, HDRP) • **Modes**: – **Hierarchy Mode**: bulk-rename scene GameObjects – **Project Mode**: bulk-rename and optionally move assets/folders • **Name templates**: `{original}`, `{index}` with auto-numbering (Start Index, Padding Digits) • **Move to Folder**: auto-create and relocate assets in Project Mode • **Demo content** included: ExampleScene & ExampleAssets (DemoCube.prefab, DemoMaterial.mat, NestedFolder/DemoTexture.png) • **Package size**: ~1–2 MB (varies by Unity version) • **Documentation**: Detailed README included (README_BatchRenamer.md) ### PRO-only features • Full Preview & Undo/Redo • Recursive folder scan & batch-organize directories • Advanced templates (dates, counters, custom tokens) • Export/import presets as JSON • Asset-type filters & Regex find/replace • Export to CSV & copy to clipboard I used ChatGPT to generate and refine parts of the README documentation and to draft the initial version of some editor UI labels and comments in the C# script. All generated content was manually reviewed, tested, and edited for accuracy and style.