Add dynamic, responsive, and authentic game feel with just a few clicks. Animate any object and make it react to player input in ways that feel natural, fluid, and rewarding.Everyone wants a game that feels satisfying. Few realize the chain of repetitive and time-consuming tasks that goes into creating Game Feel.One script to shake the camera, another to indicate a hit, yet another to sync the two... Then there’s the tweaking, eventually the maintenance. Not to mention all the time wasted fixing that drift bug, that other gimbal lock issue...Feel Craft takes care of all these problems for you. With customizable, reusable blocks, you can iterate faster, experiment more, and most importantly, keep your momentum going until your game is finished.Whatever you call them : Game Feel, Juice, Feedback or even Micro-interactions, these little animations are essential to player immersion. They communicate the impact of the player’s actions in a rewarding and engaging way, transforming their experience from a simple MHE into a big WOW!Feel Craft makes it so easy to integrate and iterate that it completely reshapes the development process, modernizing it to meet the realities of today. You save time at every stage, keep your momentum, and invest your energy where it truly matters!AN ALLY, FROM THE PROTOTYPING PHASEYou see, Game Feel has historically been pushed back to the Polish phase. The reasoning is simple: visual feedback is time-consuming, and game design can evolve throughout development, so why risk throwing all that work away every time the game changes direction?The problem? You end up judging your game before you can even experiment with what makes it truly satisfying. With Feel Craft, you can generate feedback so quickly that you can integrate it right from the prototyping phase, test your ideas earlier, and move forward with confidence.And let’s be honest, the days when games developed in the secrecy of our basements could become best-sellers are over. There are so many games coming out every day. You need to build a community around your project. And to do that, you need to be able to share visuals that players can actually see themselves in.Feel Craft lets you create better-looking prototypes, share your progress faster, and start building interest long before the game is complete.WITH YOU, DAY TO DAY, ALL ALONG THE DEVELOPMENTAs your game evolves, features pile up : new enemies and menus, new weapons and mechanics. That shouldn’t mean hundreds of animation setups and dozens of scripts to maintain.Feel Craft turns these repetitive tasks into reusable blocks. Create an effect once, reuse it throughout your project, and keep moving forward with development: less time spent on maintenance means more time to create content!POLISH AND FINAL TOUCHESAlready at this stage and don’t have Feel Craft yet? Don’t worry, you can still save a ton of time!A great game is made up of hundreds of little details. A better hit reaction. A stronger camera shake. A more satisfying reward screen. Don’t waste your time building custom systems, with Feel Craft, you can experiment and iterate on all these details in just a few minutes.Save yourself entire days of work and stay focused on all the other finishing touches that will take you to release, like bug fixing, balancing, and marketing!GUARANTEESDon’t let your project die just because development has become overwhelming. Feel Craft’s cost-to-benefit ratio is so strong that you can recoup your investment in just a few hours of work. And if you’re still hesitant, here are a few guarantees :1 : I’ve been actively developing this tool since June 2025, without the help of generative AI. It’s a passion project, and every purchase allows me to invest a little more of my time into it.2 : Not sure how to achieve the result you’re looking for? Reach out to me. I’ll be genuinely happy to help you figure it out!3 : The tool doesn’t live up to its promises and we can’t find a solution to your problem? You purchased it less than 30 days ago ? I’ll give you a refund.EARLY ADOPTERS BENEFITSFeel Craft is under active development, with new features added regularly.Buy now and you'll:Lock in today's price foreverReceive every future update at no additional costUse Feel Craft in unlimited personal and commercial projectsEach feature update will bump the price. The earlier you join, the better your deal becomes !CURRENTLY SUPPORTEDTransformPosition Self + WorldRotation Self + WorldScaleRectTransformPosition Self + World + AnchoredRotation Self + WorldScaleRendererMaterial ColorMeshRendererShader User Values (Unity 6+ only)LightIntensityRangeColorImageColorGameObjectActivitySprite RendererColorText Mesh Pro UIColorFREQUENTLY ASKED QUESTIONSIs there any tutorial to get me started ?Yes, you can find some in attached videos and I do publish new one on a regular basis.What's the difference with a tweaning library ?Tweaning libraries are often controlled via scripting, multiples lines of codes that will define the behavior. With Feel Craft, you build reusable groups of layers from the inspector, reuse them over your project and trigger them with a single line of code.How’s the performance?In practice, Game Feel is unlikely to be your performance bottleneck. The benchmarks below intentionally push Feel Craft far beyond what most games animate simultaneously, demonstrating predictable linear scaling even under extreme workloads.Benchmarks were recorded on a fanless Apple M1 MacBook Air (2020) using a Development Build, not on a high-end desktop.Many objects each running 1 single animation1,000 objects -> 0.9 ms5,000 objects -> 4.0 ms10,000 objects -> 13.6 msOne object running multiples animations1,000 animations -> 0.5ms10,000 animations-> 4.6 ms30,000 animations-> 18.0msReusable StatesCreate reusable animation states such as Hit, Jump, Death, Shield, or UI Pop, then trigger them anywhere with a single line of code. Each state can combine multiple animation layers and supports:Multiple simultaneous states (e.g. Idle + Hit + Shielded)Reset or Hold end behaviorsAutomatic object destruction on completionPower scalingAnimation loopsDelayed executionMulti-object triggeringModular LayersEvery state is built from reusable ScriptableObject Layers. Each layer exposes:Animation CurveDurationRandomnessFully customizable parametersCreate your own layers or use the built-in collection.

