Gizmos you can draw during runtime for visual debugging!I made this cuz I was annoyed that Unity Gizmos only ran in the editor. GLGizmos runs anytime, even in your build. It also has many more 2D shapes and can draw text, to make visual debugging a breeze!Simply attach the GLGizmos script to your main camera to have access to all GLGizmos methods anywhere.GLGizmos is meant for 2D projects and only renders on the XY plane. All shapes are drawn in OnPostRender(), so it renders on top of all objects including UI.Read the documentation here- I had fun writing this documentaiton, check it out :)