
Hospital Laboratory – 1950s Themed Environment for Games & CinematicsStep into a meticulously crafted Hospital Laboratory environment inspired by the visual and architectural style of the 1950s medical era. This environment is designed to support both isometric game development and cinematic scene building, offering a flexible and modular layout ideal for historical, investigative, or narrative-driven settings.Constructed with modular wall pieces, the environment allows for easy customization and expansion, making it adaptable to a wide range of level design needs. The setting captures the sterile yet aged aesthetic of mid-20th century hospital interiors, blending retro character with clinical precision.Whether you're designing an overhead horror game, a story-rich exploration title, or a semi-stylized cutscene, this environment provides the foundation for building immersive scenes with both visual authenticity and performance efficiency.Key Features:1950s Hospital Theme: Reflects the design language, materials, and atmosphere of mid-century medical environments.Modular Design: Includes wall and structural elements that allow for scalable level creation, perfect for isometric layouts or tile-based systems.Isometric-Ready Layout: Built with clean lines, optimized geometry, and logical spatial flow to support isometric or top-down camera angles.Optimized Asset Use: Includes low poly, well-optimized props suitable for performance-critical platforms without compromising visual quality.Cinematic Flexibility: Can be used for cutscenes, storytelling sequences, or atmospheric background settings in film-style projects.This environment is a versatile and atmospheric choice for creating immersive 1950s hospital scenarios—whether viewed from above in an isometric perspective or experienced through cinematic storytelling.Join our Discord for any bug reports or suggestionsCheck Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || YoutubeNumber of meshes/prefabs: 74Poly Count: 24-37kLOD information (3, LOD0,LOD1,LOD2)UV mapping: YesNumber of Materials: 28Number of Textures: 163Texture Resolutions: (4K)Types of materials and texture maps: (PBR)