Stylized low-poly modular environment for the Cosmic Retro universe. 80+ station props & modular kit for building immersive sci-fi command centers with a unique retro-future aesthetic.The Command Center is the operational heart of the lunar colony. This module focuses on the aesthetic of retro-futuristic technology, blending functional workstations with interactive elements. Designed as the "nerve center" of the Cosmic Retro universe, it emphasizes technical craftsmanship and modular versatility.🔥 UPDATE v1.3.0: Now fully compatible with Unity 6!Explore the Universe: Recreation | Station | Hangar | Laboratory | Mess Hall | BedroomInside the Command Center:89 Unique Models: Utility consoles, seating, and specialized station gear designed for the Cosmic Retro aesthetic.Interactive Design: Cabinets and crates feature openable lids and doors—perfect for loot, inventory, or storage mechanics.Modular Environment Add-on: Includes a bonus set of walls, floors, columns, and doors for rapid room construction.Extreme Optimization: Uses a 2x 8x8 px texture atlas and 2 material for the entire set.◼ Technical Specifications ◼Poly Count: Optimized Low Poly.Textures: 2x Texture Atlas (8x8 px).Materials: 2x Material (Minimalist workflow).Colliders: Custom-fitted and ready for physics.Render Pipelines: URP (Default), HDRP, and Built-in support.Engine-Ready: Plug-and-play for Unity 6 and older versions.◼ Expanded Universe (Collections) ◼Core Duo (Station + Mess)Expanded Colony (Station + Mess + Lab)Grand Colony Collection (All 5 Modules)Perfect For:First/Third-person sci-fi exploration.Top-down & Isometric base-building games.Mobile, VR, and AR projects (highly optimized).Try before you buy: Command Center / Station DemoEnjoying the Cosmic Retro series? Leaving a short review helps me immensely as a solo creator! 💛Number of textures: 2Texture dimensions: 8x8Minimum polygon count: 12 trisMaximum polygon count 1012 trisNumber of meshes/prefabs: 89Colliders already configured on all meshes for immediate useRigging: NoTypes of materials and texture maps (e.g., PBR): png




