
Physics-based Drone Controller with propeller animation, tilt limiting, and speed-based audio. Great for sims, exploration, or delivery games. Easy to customize and expand.Made on URP, but easily can be converted for other pipelinesThis package includes a responsive, physics-based Drone Controller with dynamic movement, yaw rotation, tilt limiting, and synced propeller animation—perfect for drone simulations, open-world exploration, or futuristic delivery games.Also included: a smooth Velocity-Based Audio Controller that automatically adjusts audio volume based on speed—great for vehicles, drones, or anything that moves.Key Features🔧 Physics-Based FlightRealistic lift, directional movement, and force-based control.Smooth and natural behavior powered by Unity's Rigidbody system.🌀 Dynamic Propeller AnimationAuto-rotating propellers synced with drone power state.Customizable spin speed for visual effects.🎮 Customizable ControlsEasy key mapping for:Ascend/DescendForward/BackwardLeft/Right StrafeYaw Rotation (Rotate Left/Right)Power Toggle🔊 Integrated Audio SystemOptional AudioSource automatically enabled/disabled with drone power.Ready for motor/engine sound effects.🚫 Tilt LimitingKeeps drone stable by restricting excessive pitch and roll angles.Prevents unrealistic flips and unnatural rotations.🧩 Modular and ExtensibleClean, well-commented C# code.Easy to plug into existing projects or expand with additional features like camera follow, shooting, or AI.Models:There is Only one Model for the DroneName Triangles VerticesDrone.fbx 8135 4486Textures:All the Diffuse and Normal Maps are in PNG format Here is the list of textures and their details:Name Resolution FormatGrid_00_BaseMap.png 1024x1024 .PNGGrid_01_Normal.png 1024x1024 .PNGGrid_02_BaseMap.png 1024x1024 .PNG