
Streamline multi-scene development in Unity with a visual, node-based scene connection editor!The asset itself is render pipeline agnostic and works with Built-in, URP, HDRP, and custom SRPs. The included demo scenes use the Universal Render Pipeline (URP) by default.World Graph Editor — is a user-friendly, node-based tool that makes it easy to define connections between scenes, streamlining the creation of multi-scene projects. The tool also includes built-in transition mechanics with support for awaiting asynchronous tasks.Key FeaturesIntuitive and easy-to-use editor windowDefine one of three connection types between scenesVisual highlighting and labeling of GameObjects that represent ports in the graphAutomatically adds scenes to Build SettingsData validation when entering Play Mode or building the projectFully compatible with both 2D and 3D projectsUndo/Redo supportUnity 6 supportAdditional FeaturesTransitionManager prefab for managing scene transitions at runtimeOption to automatically spawn a player prefab when a new scene loadsSupports asynchronous code execution during scene transitionsIncludes a demo sample with 10 scenesEasily extendable with your own custom componentsSupported OS:Windows, macOSLinux compatibility is expected but not tested.Supported platforms:Windows, macOS, WebGLNo platform-specific limitations were found for other platforms, but no dedicated testing was performed on them.Demo:The asset is not dependent on any render pipeline; however, the demo scenes use URP and the old input system.Documentation:Link