Streamline multi-scene development in Unity with a visual, node-based scene connection editor!The asset itself is render pipeline agnostic and works with Built-in, URP, HDRP, and custom SRPs. The included demo scenes use the Universal Render Pipeline (URP) by default.World Graph Editor — is a user-friendly, node-based tool that makes it easy to define connections between scenes, streamlining the creation of multi-scene projects. The tool also includes built-in transition mechanics with support for awaiting asynchronous tasks.IMPORTANT: if upgrading from a 1.0 version, follow these instructions carefully.Key features:Node-based editor to define how your scenes connect and how the player moves between them.Three link types: undirected, one-way, and shortcut.Visual highlighting and labeling of GameObjects that represent ports in the graph.Keeps Build Settings in sync with the graph; validation on Play Mode and Build.Scene thumbnails on graph nodes for faster navigation in large projects.Reachability checks to catch disconnected or unreachable parts of your graph.Works with 2D and 3D; Undo/Redo support; Unity 6 compatible.Additional features:TransitionManager prefab for runtime scene transitions; optional auto-spawn of the player prefab.Async work during transitions (registration with priorities and cancellation).Scene View overlays: graph/container status, capture settings for node previews.Main Toolbar shortcuts: quick open Transition Manager, scene switching modes (Neighbours, Build Settings, All Scenes).Project Settings page for graph appearance, Hierarchy highlighting, toolbar, and custom scene validation tests.Includes a demo with multiple scenes; extend with custom port components.Documentation:LinkSupported OS:Windows, macOSLinux compatibility is expected but not tested.Supported platforms:Windows, macOS, WebGLNo platform-specific limitations were found for other platforms, but no dedicated testing was performed on them.Demo:The asset is not dependent on any render pipeline; however, the demo scenes use URP and the old input system.




