
Remember Me | Dialogue System by Pixel Crushers Save Module
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Drop-in Remember Me module: instantly saves & restores all Pixel Crushers Dialogue System data, keeping conversations, Lua variables & quests intact across scenes and loads.⚙️🗨️ Remember Me | Dialogue System Save ModulePlug-and-play persistence for Pixel Crushers Dialogue SystemWhat it isA zero-code bridge that folds every Dialogue System variable, quest, SimStatus entry and active conversation into Remember Me’s slot-based save files. One component, one click, and your dialogue trees survive scene loads, checkpoints and cloud sync flawlessly.Why you’ll love itDrop-in component – add Remember PixelCrushers DialogueSystem to your Dialogue Manager and hit Play.Complete state capture – Lua vars, quest states, ConversationStateSaver data, indicator cooldowns… all wrapped in one MemoryPack payload.Scene & conversation safe – ongoing conversations are auto-paused during load to prevent duplicate subtitles.Raw-or-Text toggle – choose ultra-fast Raw Data or compact text saves; BinaryDataSerializer supported for tiny files.Seamless with other modules – works alongside Remember Me’s Quest Machine, Game Creator 2, Stats, Inventory and your own custom SaveableComponents.Unity 6 ready – uses Object.FindObjectsByType and other modern APIs.Quick startEnsure a SaveManager prefab exists in your first scene (automatic when you import Remember Me).Select the Dialogue Manager GameObject → Add Component → Remember Me → Pixel Crushers → Dialogue System.(Optional) Tick Save Raw Data if you prefer faster binary saves.Call SaveManager.Instance.Save(slot) and Load(slot) from your UI or hot-keys – that’s it!Package contentsRuntime bridge script (fully commented, extensible)Mini demo scene that piggy-backs on the Dialogue System DemoPerfect for• Visual-novel devs who iterate quickly and hate broken saves• RPG makers juggling dozens of Lua variables• Any project already using Remember Me and Pixel Crushers Dialogue SystemKeep your branching stories intact—let Remember Me do the heavy lifting while you write the next epic dialogue!RequirementsUnity 6 LTS or newerRemember Me (base) v1.5+Pixel Crushers Dialogue System 2.2+