
This is a custom Unity water shader for URP, featuring depth-based color blending, refraction, reflection, caustics, and foam effects.This is a water shader I created for Unity, designed to work with the Universal Render Pipeline (URP). It focuses on creating realistic water effects with features like depth-based color blending, refraction, reflection, caustics, and foam. The shader allows me to control various properties such as water depth, transparency, edge fading, and wave normals. I can customize shallow and deep water colors, adjust refraction distortion, and even enable dynamic caustic patterns for added realism. The foam effect is also highly configurable, with options for texture, intensity, and distortion.I designed this shader to be flexible and visually appealing, making it suitable for a wide range of water surfaces, from calm lakes to dynamic ocean waves.1. Realistic Water Shader: - Depth-based color blending for shallow and deep water. - Dynamic refraction and reflection with Fresnel effects.2. Wave Simulation: - Supports dual-layer wave normals with adjustable tiling and direction. - Configurable normal strength for detailed wave effects.3. Caustics: - Optional caustic patterns with customizable intensity, distortion, and direction.4. Foam Effects: - Dynamic foam with adjustable texture, intensity, size, and transparency. - Noise-based foam distortion for added realism.5. Custom Lighting: - Specular highlights using a Blinn-based model. - Optional custom image-based lighting (IBL) support.6. Environment Integration: - Refraction distortion using the camera's opaque texture. - Reflection distortion with HDR support.7. Flexible Configuration: - Adjustable water depth, transparency, edge fading, and reflection intensity. - Fully customizable properties for various water surface types.8. Optimized for URP: - Designed specifically for the Universal Render Pipeline. - Includes shader features for toggling optional effects like caustics and foam.