
Hospital MorgueThis meticulously crafted environment offers a highly detailed and atmospheric representation of a clinical morgue facility, designed to support horror, thriller, investigative, and medical-themed projects. With a strong emphasis on authenticity and mood, the scene delivers a cold, sterile, and unsettling atmosphere—ideal for immersive storytelling, and cinematic use.Key Features:Based on real-world morgue design principles, the environment reflects practical spatial arrangements and functional realism.Authentic Architectural LayoutIncludes a complete set of props such as autopsy tables, body storage chambers, surgical tools, lighting fixtures, cabinetry, and auxiliary medical equipment.Fully Equipped InteriorModels are carefully optimized with efficient topology and LODs, ensuring smooth performance across real-time engines and rendering pipelines.Optimized PerformanceAll architectural and interior elements are modular and grid-aligned, allowing users to create custom layouts or expand the existing scene effortlessly.Modular Asset StructureAssets utilize a clean PBR workflow with high-resolution textures, including albedo, normal, metallic, and ambient occlusion maps for photorealistic surface definition.Physically-Based Rendering (PBR)Versatile Application Scenarios:Ideal for a wide range of use cases, including:Survival horror and thriller game environmentsCinematic storytelling and cutscene productionPost-apocalyptic or dystopian narrative settingsThis environment is designed to provide a haunting, believable backdrop that enhances dramatic tension and elevates visual storytelling across any project.Join our Discord for any bug reports or suggestionsCheck Our Social for upcoming projects: Facebook || Instagram || X (Twitter) || linkedin || YoutubeCheck out our GraveyardYou can also check our Modular Retail EnvironmentNumber of meshes/prefabs: 70Poly Count: 24-32kLOD information (3, LOD0,LOD1,LOD2)UV mapping: YesNumber of Materials: 46Number of Textures: 200Texture Resolutions: (4K)Types of materials and texture maps: (PBR)