
Flexible and intuitive 2D object placement toolkit for in-game use, with real-time visual feedback and multi-input support.Compatible with Unity 2019.4+ (tested on 2022.3 LTS). Designed for in-game 2D object placement using orthographic camera and SpriteRenderer. Supports 2D physics with Collider2D and Kinematic Rigidbody2D. Includes UI, keyboard, and touch input modes. Comes with a full PDF manual and two demo scenes. Requires Clipper2Lib.dll. Not suitable for 3D.SmartPlacementKit is a powerful and modular toolkit that brings real-time, in-game 2D object placement to your Unity project. Unlike traditional editor-only tools, SPK allows players to intuitively place, rotate, and confirm objects directly during gameplay, using mouse, touch, or UI controls.Whether you're creating a tower defense game, a base-building sim, or any game that requires precise object positioning, SPK helps you deliver a seamless and satisfying in-game placement experience.Key Benefits:🎯 Intuitive Placement Flow: Move, rotate, scale, and confirm placement with mouse, keyboard, or UI buttons.🎮In-Game Execution: All placement operations happen during gameplay—no scene editing required.🎨 Visual Feedback: Real-time color indicators clearly show valid and invalid areas.⚙️ Highly Customizable: Configure blocking layers, containment rules, snapping angles, and input modes.🧩 Event-Driven Logic: Built-in callbacks like OnMoved, OnRotated, and OnPlacementConfirmed enable easy integration into game logic.🧠 Scriptable APIs: Call Reactivate(), ConfirmPlacement(), or ResetRotation() directly from your UI or logic scripts.🔄 Editable After Placement: Reactivate placed objects and allow players to reposition them dynamically.🛠 Zero Dependencies: Clean C# code with no third-party packages required.Includes:2. Tower Defense Prototype📁 Two fully working demo scenes:1. Simple Placement Demo📄 Complete documentation and ReadMe💡 Designed for Unity 2019.4+ with 2D workflows🔖 Third-Party Content Notice:This package includes third-party assets from Kenney.nl used under the CC0 license, which allows commercial use without attribution.For details, see the Third-Party Notices.txt file included in the package.Supported Unity Version: 2019.4+ (Tested up to 2022.3)Render Pipeline: Built-in, URP (SRP-agnostic)Platform Support: Windows, Mac, Android, iOSFile Type: C# scripts, prefabs, scenes, sample UIMain Features:Modular Placement State Machine: Idle → Move → Rotate → Scale → PlacedThree Input Modes: MouseAndTouch / Keyboard / UIOnlyFully configurable placement rules: Layer masks, exclusion, overlap blockingAuto Z-sorting during placement to improve visual clarityConfigurable hold-to-confirm timing for mobile UXReal-time placement and re-editing fully supported in-game without entering edit mode.Runtime re-editing support via Reactivate() APILightweight and source-included, ready for extension