
A flexible object pooling system with real-time GUI monitoring, supporting MonoBehaviours, classes, and StringBuilder.Documents: https://docs.google.com/document/d/1t85kbr6kLdKS7rJgOVexWmktXGGgWh5pSqDRGshWyz0/edit?usp=sharingThis package provides a customizable and high-performance object pooling system suitable for all Unity projects. It supports pooling for both MonoBehaviour components and regular classes, with a dedicated pool for StringBuilder. A key feature is the integrated Editor GUI window that lets you monitor pool usage in real-time — helping you debug, optimize, and balance memory usage easily.The system is generic, lightweight, and suitable for games of all genres, especially where performance and memory control matter.Pooling support for both MonoBehaviours and regular classesOptimized StringBuilder pooling systemReusable generic pool architectureReal-time pool monitoring via Editor GUI windowFoldable pool sections and peak usage trackingCustom color-coded bar visualization per poolOne-line pool access: T item = Pool.Get();FAQ : gftr9905@gmail.com