
Network Input seamlessly integrates with the engine's Input System to handle multiplayer input through the network, no additional code required, and supporting most input control types.Drastically reduces the need for custom networking code. Network Input provides a solution for handling input across networks in multiplayer games by extending the engine's Input System, allowing developers to focus on gameplay rather than input synchronization.🎮 Seamless Input System integration🕹️ Supports buttons, d-pads, keys, axes, and mouse🎛️ Advanced controls: vectors, floats, and quaternions🌐 Optimized network updates on changes only🔄 Group controls by update frequency🛠️ Extensible by design🌍 Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjects🖥️ All platforms supported📄 Fully documentend with guides and videos🎧 Join us on DiscordFeatures🎮 Seamless Input System integrationWorks out of the box with most games already using the Input System, without requiring any additional code.🕹️ Basic ControlsAll basic controls such as press/release buttons and keys, d-pads, axes, sticks, mouse position, and mouse delta are supported.🎛️ Advanced controlsSupports controls using vector2, vector3, double precision floating point, and quaternions for any kind of input devices and controls.🌐 Optimized network updates on changes onlySends the input state only when it changes, reducing network traffic.🔄 Group controls by update frequencyAllows optimization by grouping together input controls with similar update ratios for better network efficiency.🛠️ Extensible by designCode can be extended to support any unusual devices or controls, and custom networking implementations.🌍 Compatible with most solutions ie: FishNet, Mirror, and Netcode for GameObjectsWorks out of the box with the most popular networking libraries, such as: Mirror, FishNet and Netcode for GameObjects (bit-duc is not affiliated in any way with any of these solutions).🖥️ All platforms supportedWorks on any platform that supports networking.📄 Fully documentend with guides and videosGuides and API ReferenceVideos