News | Web & Demos | Video | Docs | API | Forum | Support | DiscordOnline Maps is a powerful all-in-one mapping system for Unity that lets you add interactive 2D and 3D maps, routes, places, geocoding, GPS, elevation, and offline support to your game or application.Build maps for mobile, desktop, WebGL, AR/VR, UI, or in-scene 3D experiences using one flexible framework.Online Maps is designed to be easy to start with, yet deep enough for advanced custom workflows, enterprise tools, location-based apps, simulation, and map-driven games.It supports multiple map providers, online and offline workflows, full source code, visual scripting, and a large set of integrations, so you can use it as both a ready-to-use solution and a customizable foundation for your own mapping system.Why choose Online MapsOne asset for nearly every map workflow in Unity2D maps, 3D maps with elevation, markers, routes, geocoding, places, overlays, traffic, and more.Display maps anywhereUse maps in UI, directly inside the scene, or render them into a texture.Supports online and offline workflowsWork with live providers, local cache, custom tiles, WMS, and WMTS.Wide provider and service supportIntegrates with major map providers and web services for directions, search, geocoding, elevation, routing, places, and more.Fully customizableFull source code is included, with no external dependencies, so you can extend the system for your own pipeline.Works for both coders and non-codersIncludes a powerful API and also supports Visual Scripting and Playmaker.Production-ready and integration-friendlyWorks with popular Unity assets and rendering pipelines, and includes many examples to help you get started quickly.Core featuresMaps and rendering2D maps and 3D maps with elevation;online and offline maps;display maps in UI, scene, or texture;multilingual maps with or without labels;support for custom styles, WMS, and WMTS;runtime 3D buildings.Markers and interaction2D, 3D, billboard, and custom markers;overlays and drawing API;traffic support;GPS support, including GPS and route emulators.Providers and map sourcesSupports major map providers including: Google Maps, Mapbox, ArcGIS, HERE, Bing Maps, OpenStreetMap and many others (16 providers, 88 map types)Web servicesBuilt-in support for many mapping web services, including:Google APIs: Directions API, Elevation API, Geocoding API, Places API, Places Autocomplete API, Roads API, Routing API.Other services: AMap Search, Bing Maps Elevation API, Bing Maps Location API, HERE Routing API, OpenRouteService Directions, OpenRouteService Geocoding, OpenStreetMap Nominatim, OpenStreetMap Overpass API, QQ Search, What3Words.Caching and datapowerful caching system for tiles, elevations, and custom data;suitable for performance-sensitive and offline-capable workflows.Supports integration with: Visual Scripting, Playmaker, Curved UI, Fingers - Touch Gestures, NGUI, Real World Terrain, TouchScript, uPano.Learning and extensibilityeasy-to-use yet powerful API;large number of examples included;Atlas of Examples;built-in update system;full source code included without dependencies.Technical detailsUnity: 2021.3 and higher, including Unity 6.3+Render Pipelines: Built-in RP, URP, HDRPPlatforms: Standalone, Android, iOS, Windows Store, WebGLWarranty:Worried about the quality of the asset or are not sure that it is suitable for your project?!After the purchase you have two weeks to test.If the asset is not suitable for your project, has any problems or you simply do not like it, contact us and we will make a refund.Other Infinity Code assets:Huge Texture allows you to import and use textures larger than 8192x8192px.Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.Project Context Actions - speed up your work with Project window.Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.Run Desired Scene allows you to run any scene without opening it.Runtime Object Exporter is a tool that exports dynamically generated content into reusable Project Assets (Mesh/Material/Texture/Prefab) or external OBJ/FBX packages.Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.Tree Tool allows you to manage each tree individually.Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.




