
Simple to use and easily customizable automatic build system.This 3D automated build system can take any mesh or terrain and add a grid to it. The grid can then be used to place buildings by the player. This tool is intended for either top down city builders or first person games with a building system.Build area grid customization settings include:Cell SizeFreeplace, flat, or complex build grid modesMaximum angle to draw grid lines (and allow buildings to be placed)Whether or not to visually show the gridGrid Y offsetBuild areas work as intended while being scaled, rotated, and nested/parentedBuilding customization settings include:Size (how many cells it takes up (x, z)Can rotateIs a foundation built under the building on uneven groundCan buildings be stacked on top of it2 Demo scene6 Object prefabs6 MonoBehaviour C# scripts2 Editor C# scripts1 ScriptableObject C# script5 Building object data examples1 Terrain data example6 Materials1 PNG Texture1 Shader1 Physic material39 fbx meshesLink to external readme:https://github.com/ThomasMarascia/SimpleCityBuilder