
Automatically switch 2D colliders based on your sprite or animation frame — fast, clean, and customizable.BetterCollider2D is a lightweight Unity tool that allows you to assign multiple 2D colliders to a GameObject and switch between them automatically based on the currently active sprite or animation frame.It's the perfect solution for 2D character animation where each frame needs a different hitbox or shape, without writing complex collider logic manually.Designed to be easy to use, performance-friendly, and compatible with any 2D project using SpriteRenderer or Animator.Includes a demo scene, sample slime character, and full documentation to get you started right away.📺 Need help setting it up? Watch the full setup tutorial here: https://youtu.be/TEz4dNnU6kQ - Supports BoxCollider2D, CircleCollider2D, PolygonCollider2D and more- Automatically activates colliders based on current sprite name- Works with SpriteRenderer and Animator-driven animations- Easy setup with child GameObjects as named colliders- Manual or automatic update options (via LateUpdate)- Full source code included (C#)- Demo scene and animated slime character included- Unity 2020.3+ compatible- Tested with Built-in Render Pipeline- No third-party dependencies