Five tools built for the same low poly aesthetic - terrain, water, sky, texture authoring, and terrain conversion in one bundle.OVERVIEWThe Low Poly Tools Bundle 2 is for developers building stylized low poly Unity worlds who want the main environment layers to look right together from the start.Assembling a scene from tools built by different studios means reconciling visual styles that were never designed for the same project. This bundle avoids that problem. All five tools share the same stylized, performance focused aesthetic, so the terrain, water, sky, and surfaces sit together naturally without extra work.Buying the bundle gives you all five tools at about 10% off their combined individual price.THE WORKFLOWA complete low poly scene has terrain, water, sky, and surfaces. This bundle covers each layer with tools built for the same visual space.Start with the terrain. Polaris Summit builds it as mesh based low poly geometry, sculpted and painted with brushes and splines, populated with GPU instanced vegetation. It is the scene foundation everything else sits in.Add water. Poseidon places lakes, rivers, and seas into that terrain with wave animation, foam, and reflection styled to the same low poly look.Set the sky. Jupiter wraps the scene in a lightweight procedural sky with animated clouds and a day-night cycle that ties the atmosphere to the terrain and water below.Texture Graph adds surface texture authoring to the bundle - a node-based editor for creating and customizing the seamless textures that cover the whole scene.Polaris Mini is there if your project starts from Unity Terrain. It converts existing terrain objects into optimized mesh prefabs that fit the same mesh based workflow as the rest of the bundle.Each tool is self-contained and can be used independently. Together they give you one visual language across every layer of the scene.POLARIS SUMMITPolaris Summit is the terrain tool in this bundle. It builds and edits mesh based low poly terrain for stylized games built for practical runtime performance.Sculpt, paint, and detail terrain with around 20 brush types, stamp tools, and spline tools including an erosion simulator.Render dense vegetation with a GPU instanced system including culling, LOD, billboards, and grass wind animation.Manage multi-tile terrain grids with live preview, backup, and restore.POSEIDONPoseidon is the water tool in this bundle. It creates stylized low poly water bodies including seas, lakes, rivers, and streams.Generate water using tileable planes, area shapes, splines, or custom meshes.Render water with wave animation, foam at intersections and wave crests, planar reflection, refraction, and light absorption.Support underwater and wet lens camera effects, VR single pass instanced rendering, and queryable water positions for buoyancy systems.JUPITERJupiter is the sky tool in this bundle. It provides a lightweight procedural sky shader with a built-in day-night cycle for stylized scenes.Set up sky atmosphere with a three-color gradient, up to two celestial bodies, and animated star layers.Animate clouds with horizon, overhead, and detail cloud layers.Drive day-night cycle transitions and bake static skies to cubemaps.POLARIS MINIPolaris Mini is the terrain conversion utility in this bundle. It converts Unity Terrain objects into optimized low poly mesh prefabs.Generate mesh terrain with adaptive density, up to 4 LODs, holes support, and hard or smooth normals.Output a prefab with renderer, material, collider, and LOD setup included.RESOURCESPolaris website: https://www.pinwheelstud.io/polarisDocumentation hub: https://docs.pinwheelstud.io/Discord: https://discord.gg/U43MpZghskContact: https://www.pinwheelstud.io/contactNOTESome art assets shown in screenshots or videos are not included in the package.POLARIS SUMMITEditing Tools- Around 20 brush types for sculpting, texturing, and vegetation.- Stamp tools for procedural sculpting, texturing, and object spawning.- Spline tools for riverbeds, roads, mountain passes, and object placement along paths.- Hydraulic and thermal erosion simulator powered by compute shaders.- Live preview before committing edits.- Multi-tile terrain management with backup and restore.- Unity Terrain to mesh converter.- Data tools for terrain import and export.Geometry- Mesh based terrain with adaptive non-uniform density and up to 4 LOD levels.- Cross tile edge matching, holes support, XZ displacement, flat and smooth normal mixing.Execution- Multi-threaded processing using C# Job System.- Optional Burst compilation.- GPU compute shaders for erosion.Vegetation System- GPU instancing, no game object overhead.- Cell based culling.- LOD selection by distance with transitions.- Billboard support.- Grass wind animation and touch bending.- Automatic vertex reduction for distant grass.Shading- Lambert, Blinn-Phong, PBR, gradient lookup, color maps, vertex colors, splat maps.- Customizable with Shader Graph or Amplify Shader Editor.Supported Render Pipelines- Builtin RP.- Universal RP.Requirements- Unity 2021.3+.- Compute shader support for erosion tools: Windows DX11/DX12 SM5.0, macOS Metal.Package Dependencies- com.unity.mathematics- com.unity.editorcoroutines- com.unity.collections- Optional: com.unity.burstPOSEIDONFeatures- Water form types: tileable plane, area, spline, and custom mesh.- Lighting models: Specular PBR, Blinn-Phong, Lambert.- Wave and ripple animation.- Foam at water intersections, wave crests, and waterfalls.- Planar reflection and refraction.- Light absorption and caustics.- Underwater and wet lens camera effects.- Queryable water vertex positions for buoyancy integration.- VR single pass instanced stereo rendering.Supported Render Pipelines- Builtin RP.- Universal RP.Requirements- Unity 2021.3+.JUPITERFeatures- Three-color gradient atmosphere.- Up to two celestial bodies (sun and moon).- Up to three animated star layers.- Horizon cloud, overhead cloud, and detail cloud layers.- Day-night cycle with selective property overrides.- Cubemap creator for baking static skies.Supported Render Pipelines- Builtin RP.- Universal RP.Requirements- Unity 2021.3+.POLARIS MINIFeatures- Unity Terrain to optimized mesh prefab conversion.- Adaptive mesh density based on heightmap complexity.- Automatic mesh splitting around the 65k vertex limit.- Up to 4 LODs with seamless transitions.- XZ displacement, holes support, hard and smooth normals.- Runtime conversion via TerrainToMeshConverter class.- Output prefab includes renderer, material, collider, and LOD group.Supported Render Pipelines- Builtin RP.- Universal RP (other pipelines require custom material setup).Requirements- Unity 2020.3+.Package Dependencies- com.unity.mathematicsTEXTURE GRAPHFeatures- Node-based procedural texture editor with 50+ nodes.- GPU powered real-time preview.- 2D preview with tiling, offset, and channel selection.- 3D preview with lighting, normal map, and tessellation support.- Non-destructive, parametric workflow.- Export to PNG, JPG, EXR, TGA.Requirements- Unity 2019.3+.




