
A fully modular, designer-friendly 2D Vampire Survivors-like template with ScriptableObject-driven systems, perfect for rapid prototyping and indie production.🩸 Complete Vampire Survivors ExperienceForge Your Own "Survivors-Like" Hit: The Ultimate ScriptableObject-Powered TemplateUnlock the power of a deeply modular, ScriptableObject-driven architecture to create your own captivating "Survivors-like" game. This battle-tested template provides a complete, professional foundation, empowering developers and designers to bring their vision to life with unprecedented speed and flexibility!🌟 Key Features🛠️ Fully Configurable SystemsBuff System: modular framework—attach to skills or enemies in seconds (includes Burning, Freezing, and Slowing buffs)Combat System: 9 unique active skills paired with 9 powerful evolution weaponsCharacter Progression: 12 upgradable attributes (Might, Armor, Max HP, Recovery, Cooldown, Area, Skill Speed, Duration, Amount, Move Speed, Magnet, Growth, Greed, Curse)Enemies: Battle 18 distinct enemy archetypes plus 6 imposing bosses, all rendered with lightweight shader animations. Swap between melee, ranged, or charging AI in seconds, or author your own behaviours within the same framework.Procedural Stage & Map System – Dynamic Curse-scaled encounters driven by configurable Stage assets—choose from Random scatter, Circular surround, or Dense concentration spawn patterns, dial in fully adjustable difficulty curves for each stage, and enjoy fresh maps every runDial in fully adjustable difficulty curves for each stage, ensuring engaging and challenging gameplay progression.Dynamic Procedural Stage System:Orchestrate dynamic, Curse-scaled encounters driven by highly configurable Stage assets.Fine-tune enemy spawning with diverse patterns: Random Scatter, Circular Surround, or Dense Concentration.Fully configurable to create varied and replayable game worlds.Configurable Random Map Generation System:Enjoy fresh environmental layouts every run with a sophisticated map generation system.Leverage a weighted random generation approach, allowing you to precisely control the probability and type of map segments or elements that appear.Damage Numbers Display: floating hit‑point feedback above targets for clear combat feedbackSave & Settings: integrated save/load framework and in‑game settings menu for audio, graphics, controls, and gameplay optionsUI Systems: character/map selection, skill evolution panels, and pop‑up notificationsPlatform Support:Fully tested on mobile and PC. Other Unity build targets (switch, WebGL, etc.) are theoretically supported but have not yet been formally tested.🎮 Ready-to-Use Content9 active skills with unique projectile behaviors11 passive skills for flexible builds9 evolution skills for late‑game power spikes12 meta‑progression attributes for endless replayabilityAll enemies and VFX powered by advanced shader effects⚙️ Technical HighlightsZero‑Code, ScriptableObject‑Driven: full system integration via Inspector—no coding requiredOne‑Line Integration: object pooling and stat tracking with a single callEvent System: hook custom logic into any game eventLocalization & Addressables: multi‑language support and flexible asset packaging👨💻 Developer‑Oriented✅ Clean, well‑commented, modular code for rapid extension✅ Performance‑optimized with advanced object pooling🎨 Designer‑Oriented✨ Visual, inspector‑driven setup for every game element✨ Rapidly prototype new skills, buffs, enemies, and stages🚀 Play Demo | Full Documentation✉️ wufengovo@outlook.com • Discord: [Join the Community]Start building your dream survivor game today! Perfect for indie developers, hobbyists, and studios alike.Some UI diagrams and code comments are generated by AI