
Combine PBR maps, adjust base color, and generate normal maps directly in Unity. Real-time preview and flexible export settings included.With Artify PBR Toolkit, easily combine Ambient Occlusion, Roughness, Metallic, and Alpha maps into a single packed texture.Adjust Base Color textures with hue, saturation, brightness, contrast and tint controls.Generate Normal Maps from height maps with adjustable strength.All operations feature a live preview system and customizable export settings such as sRGB, mipmaps, compression, and output formats.Key Features:Pack AO, Roughness, Metallic, and Alpha into RGB(A) channels.Base Color adjustments with visual control.Normal Map generation from height maps.Real-time preview before export.Export formats: PNG, EXR, JPG, TGA.Per-channel compression settings.Compatible with Built-in, URP, and HDRP pipelines.Technical DetailsUnity Versions:Compatible with Unity 2021.3 LTS and later.Render Pipelines:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Supported Platforms:PC, Mac, Linux, Mobile, ConsolesOutput Formats:PNG, JPG, TGA, EXREditor Requirements:Requires textures to have Read/Write Enabled for processing.Only works in the Unity Editor (no runtime components).Programming Language:Fully developed in C# (Editor scripts only, no runtime scripts)Dependencies:NoneDuring the development of this tool, I utilized AI for idea brainstorming and minor validation checks.However, all code, design decisions, and final implementations were manually created, reviewed, and approved by me.The final product is fully authored and verified under human supervision.