
Animora is a powerful, extendable UI animation timeline tool for Unity. Create smooth, code-driven animations with tweens, clips, and actions — optimized for performance and easy to use.Animora – Ultimate UI Animation Timeline for UnityAnimora is a powerful, flexible, and performance-focused timeline animation tool built specifically for Unity UI — but extendable for any animation need.Forget clunky keyframing systems. Animora uses clips, actions, and tweens to animate your UI (or anything else) with full control, fast iteration, and zero runtime overhead after playback.💡 Why Animora?🎯 UI-First, Not UI-Limited – Built to make UI animations effortless, but flexible enough for transforms, cameras, TMP, and more.⚙️ Code-Driven Animations – Animate with precision using tweens and clean logic instead of complex curves or keyframes.⚡ Highly Performant – Only active while the animation is playing. No per-frame updates or wasted overhead.🧱 Modular & Extendable – Create your own clips and actions with just a few lines of code.🧪 Editor Preview – Test your animations directly in the Editor without entering Play Mode.🧰 Key Features✅ Visual Timeline Editor✅ Built-in easing and interpolation system✅ Supports looping, ping-pong, and reverse animations✅ Play on Start / Enable / Manually✅ Powerful Unity Events system (Start, Loop, Complete, etc.)✅ Clip-based system with full inspector control✅ Randomized values, actions per state, debug flags✅ Built-in modules: UI, Camera, TMP, Transform, Canvas, Core logic✅ Full source code included🗂️ Included ModulesUI: Anchor, Pivot, Offset, Fill Screen, Slide To ScreenTransform: Position, Rotation, ScaleTMP: Font Color, Size, SpacingGraphic: Fill Amount, Image ColorCamera: FOV, Color, Ortho SizeCore: SetActive, Nested Player, Duration, Start Time🎓 Easy to Use, Yet DeepGet started in minutes by dragging AnimoraPlayer into your scene, adding clips, and hitting play. Dive deeper by writing your own clips, actions, or even building editor extensions — Animora is as deep as you want it to be.📦 Perfect ForIn-game UI animations (menus, HUDs, notifications)Cutscenes and transitionsPolished app interfacesModular animation systemsGame jam-ready prototypes💬 Support & FeedbackIncludes full documentation and demo scenes to help you get started fast.Need help? Have suggestions?📧 mooumari2@gmail.comI respond quickly and appreciate all feedback!Tool Type: Timeline-based Animation SystemTarget Use: UI Animation (but works for any component)Programming Language: C# (fully open source)Supported Unity Versions: 2022.3+ (tested on latest LTS)Editor GUI: Custom UI Toolkit-based timeline editorRuntime Footprint: Zero overhead after animation completesArchitecture: Modular, scriptable, and highly extensibleRandomizable values and interpolation logicCore Systems:Clip & Action architectureTweening & easing systemState machine, timer, and ticker utilitiesEvent system (with UnityEvents and debug flags)Full source code Includes:Dozens of built-in clips and actions (UI, Transform, TMP, Camera)Runtime and Editor folders are separated cleanlyDemo scenes and example animations