
Easily load multiple scenes asynchronously, avoid merge conflicts, keep organized, and never get lost again! This solution will help you implement loading faster so you can get to the gameplay.Use these development tools to more easily load multiple scenes all at once, either asynchronously or not! Avoid merge conflicts, split scenes into discipline specific scenes for parallel work, organise, and never get lost in the asset folders again!This is a great tool to help making the task of loading your game easier and faster during development. It is structured similarly to the default scene management implementations, making it easy to start using and loading!If you enjoy this tool, watch out; a better and improved pro version is in the works!Support me and follow for future updates over at: https://ko-fi.com/henryshouseFor support you can contact me via email here:HenryHouseAssetService@outlook.comWebsite:https://linktr.ee/henryhouseFeaturesScene Collection ScriptableObjectTracks which scenes are used together in editor & runtime.Double Click to loadSelect which scene is the active scene. (automatically set on load)Displays which scenes are in the build settings.Hierarchy StyleIcon, color, and tooltip on scenes that belongs to a collectionUser defined scene collection color.Checkmark on the target active sceneIcon displaying which scenes are in the build settingsMulti Scene Management WindowDisplay currently loaded scene collectionLoad scene collectionsLoad scenes additivelyUnload scenesSave and override loaded scene collectionCreate new scene collection from loaded scenesCreate & add scenes additivelyShortcut for Add all open scenes to build settingsSee the current settings set in the config scriptable objectMulti Scene LoaderEasily Load scene collectionsEvents for when collections are loadedLoading modesAdditiveLoads all scenes in a collection additivelyReplaceUnloads all scenes other than the boot scene, then loads all scenes additively.DifferenceReplaceUnload all scenes the collection does not share, then load the missing scenes.DifferenceAdditiveLoad all scenes in the collection that is not already loadedSubtractive [experimental](not implemented for async) unload all matching scenesAsync loading methodspreload scenes and activate when readydefer unloading scenes and trigger unloading when readyoption to return an awaitable taskoption to return an AsyncCollectionUsed the same way as unity's AsyncOperationtrack progression of the async operationstrigger activation of scenestrigger unloading of scenesMulti Scene Tools ConfigSee current singleton instanceSee current loaded scene collectionsToggle automatic logsTarget path for boot scene or manager sceneTarget path for loading scene collectionsAnd more minor QOL features not listed here.