
Procedural Terrain Shader stylized. Blends dynamically terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values.Procedural Terrain Shader is a high-performance, stylized terrain system designed for large-scale, open-world environments.It dynamically blends terrain types like snow, dirt, cliffs, grass, and sand based on slope, height, and customizable values — allowing for natural, organic transitions without manual painting.This shader is fully compatible with Unity’s built-in Terrain Tools, making it easy to apply and customize directly on Unity terrains.For mesh-based environments, vertex painting is supported, enabling manual blending and masking where needed.Ideal for creating natural landscapes, this shader is fully customizable through Unity's Material Inspector, with intuitive controls for fine-tuning visuals.Render Pipeline: URP (Universal Render Pipeline) OnlyUnity Version: Developed and tested on Unity 2022.3.59f1Performance: Optimized for low-poly, mobile, and VR applicationsOpacity: Fully opaque shaders, no alpha blending usedShader: Custom Shader Graph (Water, Waterfall, Grass, and Terrain materials), editable via InspectorScene Compatibility: Compatible with Unity URP 2022.3.59f1 and newerProcedural Terrain ShaderTerrain Types: Snow, dirt, cliffs, grass, sand (all dynamically blended based on slope and height)Customization: Fully customizable material parameters for fine-tuning terrain appearanceIntegration: Compatible with the Full Opaque Grass packageUsage: Ideal for large-scale, open-world environments, offering dynamic landscape transitionsMaterial System: Supports Unity's terrain layer system for painting and blending terrain texturesPerformance: Optimized for large terrains with an emphasis on performance across mobile and VR platformsCustomization: All material parameters are adjustable via the Unity Inspector for fine-tuning water behavior and appearance.