
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unity rendering screenshot.
Ani addThe work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures15-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon count of [Model Name]Mimic-4466 tri treasure chest01-12990 tritreasure chest02-2832 triStand-1974 triDevilSword-3062 triMinimum polygon countStand-1974triMaximum polygon counttreasure chest01-12990 triNumber of meshes/prefabs5/5RiggingMimic-yestreasure chest01-yestreasure chest02-yesStand-noDevilSword-noAnimation count7Animation type listMimic-open/close/stoptreasure chest01-open/closetreasure chest02-open/closeUV mapping: YesLOD information (count, number of levels)yesMimic_LOD0=4,466 tri/Mimic_LOD1=3,079 tri /Mimic_LOD2=2,137 tri chest01_LOD0=12,990 tri/chest01_LOD1=9,074 tri/chest01_LOD2=6,314 trichest02_LOD0=2,832 tri/chest02_LOD1=1,946 tri/chest02_LOD2=1,343 triStand_LOD0=1974 tri/Stand_LOD1=1712 tri/Stand_LOD2=1348 triDevilSword_LOD0=3,062 tri/DevilSword_LOD1=2,390 tri/DevilSword_LOD2=1,497 triTypes of materials and texture maps (PBR+Toon)Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.