
Smooth Blend Lightmap Switcher allows you to seamlessly switch and smoothly blend between multiple baked lightmaps in Unity. It supports URP, HDRP, and Built-in Render Pipeline.Smooth Blend Lightmap Switcher🚀 OverviewLightmap Switcher is a powerful Unity Editor tool that enables you to switch and blend between different baked lightmaps seamlessly. Designed for URP, HDRP, and Built-in Render Pipeline, this tool helps you create dynamic lighting effects, optimize performance, and enhance visual quality in your scenes.✨ FeaturesInstant Lightmap Switching – Switch between pre-baked lightmaps with one click.Smooth Lightmap Blending – Transition between different lighting setups with adjustable blend duration.Light Probe Blending – Ensures consistent indirect lighting across transitions.Supports URP, HDRP, and Built-in RP – Works across all render pipelines with automatic material conversion.Custom Editor Window – Easy-to-use UI for quick access to lightmap settings.🎯 Ideal Use CasesDay-Night Lighting Transitions for interior scenes.Scene Lighting Variations for cinematic effects.Performance Optimization by pre-baking multiple lighting setups.Interior & Exterior Lighting Adjustments without runtime performance loss.🔧 Compatibility✔ Unity 2021.3+✔ Supports URP, HDRP & Built-in RP✔ Shader Graph & Custom Shader Friendly✔ No additional dependencies requiredTool Type: Unity Editor ExtensionSupported Pipelines: Built-in, Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP)Rendering Support: Static Baked Lightmaps with Smooth BlendingShader Compatibility: Works with LightmapBlendShader for seamless blendingPerformance Features: Memory Cleanup, Automatic Lightmap ManagementUnity Version Requirement: 2021.3 LTS or laterDocumentation: Included in the package (README.md)I used AI assistance for debugging, brainstorming, and gathering inspiration during development. While AI helped generate code snippets and optimize certain scripts, all AI-generated content was carefully reviewed, tested, and manually refined to ensure functionality and quality before being included in the final package.