
LaneGraph is a lightweight lane-based navigation system for pathfinding in Unity. LaneGraph allows you to create complex road networks with different lane types, intersections, and transitions. The system provides both editor tools for designing your lane network and runtime APIs for pathfinding and lane queries. Key features:Lane-based pathfindingSupport for different lane types and directionsIntersections with customizable connectionsLane transitions (merges and splits)Traffic signal controlOptimized spatial queries using A* pathfinding algorithmUtilizes Unity.Mathematics for lightweight and efficient data types (float3, etc.)Supported OS:The LaneGraph system is designed to be fully compatible with all platforms supported by Unity. The runtime components have been optimized to work efficiently on mobile devices, consoles, and desktop platforms without requiring platform-specific adjustments. The data structures are compact and memory-efficient, ensuring consistent performance across all deployment targets.Link to documentation:The LaneGraph documentation, including this user guide, can be found in the LaneGraph package. For additional reference materials and example scenes, please check the "Examples" directory within the package.