
Collider Profiler | Collider Topology Profiling Framework
Golem Kin Games
$7.99
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Debug colliders in the Scene with real-time bounding boxes, type labels, and estimated vertex counts. Includes an in-editor HUD for collider stats and full customization. Editor-only and lightweight.Take full control of your scene’s physics setup with the Collider Profiler — a powerful, editor-only visualization tool that renders real-time collider overlays, labels, and statistics directly in the Unity Scene View. Designed to support developers, level designers, and performance optimizers, this tool gives you immediate insight into collider complexity and distribution across your environments.Whether you're debugging mesh-heavy areas, verifying layout setups, or preparing for optimization passes, Collider Profiler makes it simple to see exactly what’s happening with every collider in your scene.Features Overview Real-Time Collider VisualizationDraws wireframe bounding boxes around all Collider components in the scene. MeshColliders show actual vertex counts, while primitive colliders (Box, Sphere, Capsule) display smart estimations for quick profiling.Smart LabelingEvery collider is labeled with its type and either an actual or estimated vertex count:MeshCollider: shows real sharedMesh.vertexCountBoxCollider: estimated ~8 vertsSphereCollider: estimated ~42 vertsCapsuleCollider: estimated ~64 vertsIn-Editor Collider Stats HUDA live, floating UI box in the top-left corner of the Scene View shows total collider counts by type (Box, Mesh, Sphere, Capsule, Other). Quickly evaluate the complexity of your scene and identify potential performance hotspots.Customizable VisualsTweak box color, label color, and label offset directly from the Editor Window. Adjust the view to match your scene layout or visual preferences.Editor-Only ExecutionProfiler visuals are only active when the window is open. Keeps your builds clean and your runtime untouched.Features OverviewReal-Time Collider VisualizationDraws wireframe bounding boxes around all Collider components in the scene. MeshColliders show actual vertex counts, while primitive colliders (Box, Sphere, Capsule) display smart estimations for quick profiling.Smart LabelingEvery collider is labeled with its type and either an actual or estimated vertex count:MeshCollider: shows real sharedMesh.vertexCountBoxCollider: estimated ~8 vertsSphereCollider: estimated ~42 vertsCapsuleCollider: estimated ~64 vertsIn-Editor Collider Stats HUDA live, floating UI box in the top-left corner of the Scene View shows total collider counts by type (Box, Mesh, Sphere, Capsule, Other). Quickly evaluate the complexity of your scene and identify potential performance hotspots.Customizable VisualsTweak box color, label color, and label offset directly from the Editor Window. Adjust the view to match your scene layout or visual preferences.Editor-Only ExecutionProfiler visuals are only active when the window is open. Keeps your builds clean and your runtime untouched.