
Renaming objects and assets in Unity fast and easy!This tool lets you quickly rename GameObjects in the scene and assets in the Project window — all from one simple panel.Technical Details:-- Batch rename, Prefix, Suffix, Incremental, Search & Replace, Uppercase, Lowercase, Remove spaces, Remove numbers, Remove symbols, Conflict check, Undo, Copy-Paste names.- Works with both URP, HDRP, and Built-in pipelines- This tool runs entirely in the Unity Editor. It does not include or require any runtime components.Features:-- Rename Scene Objects and Project Assets- Works with folders, prefabs, textures, materials, and more.- Add Prefix, Suffix, and Base Name- Use custom text, with optional numbers or letters that increase automatically.- Modify Names in One Click : Remove spaces, numbers, or symbols. Change names to lowercase or UPPERCASE.- Copy & Paste Names Between Objects : Copy names from one group and apply them to another.- Undo Support (for scene objects) : Easily undo renaming in the scene with Ctrl + Z.- Clean and User-Friendly InterfaceThis tool is perfect for:🧱 Level DesignersOrganize thousands of scene objects quickly and clearly.🎮 Game DevelopersClean up and manage your project assets with ease.🖼️ Artists & Asset CreatorsRename large groups of textures, models, and prefabs without hassle.🛠️ Unity TeamsKeep your hierarchy and project folders clean and consistent.📦 Anyone Working with Large ProjectsSave time and reduce mistakes when naming files or objects.......................................................................................................................About Me : "SR Studios Kerala", Indie Game developer & 3D-2D Artist from Alappuzha, Kerala, IndiaContact : srstudioskerala@gmail.com................Thank you for downloading this package................................- Batch rename, Prefix, Suffix, Incremental, Search & Replace, Uppercase, Lowercase, Remove spaces, Remove numbers, Remove symbols, Conflict check, Undo, Copy-Paste names.- Works with both URP, HDRP, and Built-in pipelines- This tool runs entirely in the Unity Editor. It does not include or require any runtime components.I used AI (ChatGPT) as a coding assistant to help generate and refine parts of the C# Editor tool script. All logic was reviewed and customized manually for the Unity Editor.