
Dispatcher is the laser-focused, who crave precision without complexity. Trigger events frame-perfectly during animations, variable changes, or custom delays—directly from the Inspector.DISPATCHER: PRECISION EVENT MANAGEMENT SYSTEMGranular Control for Unity EventsAre you struggling with timing-sensitive events in your Unity project? Finding it difficult to synchronize actions precisely during animations or gameplay sequences? Dispatcher solves these problems by providing an intuitive, Inspector-driven approach to event management with unparalleled precision and simplicity.🔑 Key Features:⏱️ Precise Timing ControlAssign exact timings directly from the Unity Inspector to trigger events during animations, cutscenes, or gameplay sequences. Eliminate the guesswork and trial-and-error adjustments that waste development time.🎮 Custom Event DispatchingOperate in event mode to function as a dedicated event handler, seamlessly integrating with your GameObject and its components. Create a centralized hub for managing related events without cluttering your architecture.⏳ Configurable TriggersSet events to fire after specific delays or when designated variables change. Create sophisticated cause-and-effect relationships without complex code or workarounds.🔍 Component-Aware LogicLeverage automatic component detection to streamline event execution. Dispatcher intelligently identifies available components on your GameObject, making Inspector setup faster and more intuitive.🎯 Singular Event ExecutionFocus on firing individual events with precision rather than managing complex sequences. Perfect for developers who need granular control over specific moments in their gameplay or animation timing.📋 Inspector-Driven WorkflowConfigure everything directly in the Unity Inspector with a clean, intuitive interface. Reduce coding time and enable designers to fine-tune event timing without programming knowledge.🔄 Runtime FlexibilityModify event timing and triggers during gameplay to adapt to different scenarios dynamically. Create responsive, adaptive experiences that react to player actions or game state changes.🔌 Unity IntegrationWorks seamlessly with Unity's existing systems including Animation Events, UnityEvents, and the new Input System. Enhance what you already know rather than replacing it.Stop struggling with precise event timing. Let Dispatcher handle the details so you can focus on creating responsive, perfectly-timed gameplay experiences.----------------------------------------------------------------------------------📄 Third Party NoticesChain includes third-party assets used ONLY to showcase tool features under their respective licenses:Fonts:🔤 Bebas Neue Regular & Jerysey10 Regular (SIL Open Font License 1.1)Images:🖼️ Kenney Packs (CC0 Creative Commons Zero License)🖼️ Itch io Packs (CC0 Creative Commons Zero License)For complete license details and attribution requirements, please see the Third-Party Notices.txt file included in the package.Supported Unity Versions: 2018.1 or newerDependencies: None – Works out of the box.Included:✔️ Essential Tools - Core (Partial)Technical Details:✔️ Compatible with all Unity project types✔️ Animation or Event driven✔️ Full source code included✔️ Zero external dependencies✔️ Thread-safe implementation✔️ Minimal memory footprint✔️ Editor-only functionality (no runtime impact)✔️ Regular updates and support✔️ Windows, macOS, and Linux compatibleDocumentation:Docs