
Easily generate fences along paths with random details like moss and breaks. Clean UI, smart regeneration, and perfect for quick environment design.The Procedural Fence Generator is a powerful yet easy-to-use Unity editor tool designed to streamline environment creation by allowing you to generate fences along a custom spline or set of points. Perfect for outdoor and stylized environments, it supports wood, stone, iron, and broken fence segments, with optional moss overlays for added realism.The system intelligently handles updates — no duplicate fences when regenerating, and previous placements update automatically when points are moved. It also features handy tools like Clear Points and Undo Last for fast iteration.Highly customizable and lightweight, this tool is ideal for game developers, level designers, and prototyping artists building open worlds, medieval landscapes, farms, or urban boundaries.Supports Unity 2020.3+ and works seamlessly with both 3D and URP pipelines.Whether you're making an RPG, survival game, or sandbox builder, this tool speeds up your world-building with style and precision.Technical Details:✅ Key Features:🎯 Spline & Point-Based Path Support – Draw fence paths using a spline or manual point placement.🧱 Automatic Fence Placement – Instantly spawns fence segments along the defined path with proper spacing and orientation.🔁 Regenerates Cleanly – Prevents duplication by removing old fence segments before generating new ones.🔄 Auto-Updates on Point Change – Adjust a point’s position and regenerate to automatically update the layout.⚙️ Segment Variations – Supports regular, broken, and moss-covered fence segments for variety and realism.🧹 Clear Points Button – One-click removal of all points for quick resets.↩️ Undo Last Point – Easily remove the most recent point added.🎨 Clean & Modern Editor UI – Professionally designed custom inspector for intuitive use.🧩 Modular & Extensible – Easy to customize with your own fence prefabs and overlays.📦 Compatibility:Unity 2020.3+Works with Built-in, URP, and HDRPEditor-only tool (does not affect runtime performance)