PSX Retro: Authentic PS1 style for Unity with low-res rendering, jittery polygons, retro water, and new aspect ratio control. Customizable, optimized, and perfect for retro games!PSX Retro – Authentic PlayStation 1 Aesthetics for UnityStep back into the golden age of 3D gaming with PSX Retro, the complete toolkit for recreating the iconic visual style of the original PlayStation. Transform your modern Unity project into a nostalgic masterpiece with low-resolution rendering, polygon jitter, retro color processing, CRT-inspired effects, and a redesigned post-processing suite that reaches its most powerful form in Version 1.2.Try PSXRetro in ActionDownload the standalone demo for Linux and Windows and experience how the shaders, post-effects, and camera system replicate the unmistakable PS1 atmosphere.👉 Demo Link (Linux, Windows & Android)Why Choose PSX Retro?Authentic PS1 AestheticReproduce the characteristic look of PlayStation classics with:Affine-style texture behaviorVertex snapping and jitterReduced and quantized color depthRetro-style water shadersDownscale rendering and aspect-ratio-accurate letterboxingEvery piece of the pipeline is designed to stay true to real retro hardware behavior.PSXRetroTexture IntegrationIncluded with the asset, PSXRetroTexture is a custom Unity Editor tool that converts modern textures into true PS1-style assets.Features:Real-time preview with zoom and drag-and-drop1–8 bit color quantizationMultiple dithering modes (Floyd–Steinberg, ordered, and more)Brightness, saturation, contrast, and hue adjustmentsResolution reduction and pixel-accurate outputSave as PNG, overwrite originals, batch process folders, or restore defaultsPerfect for building a consistent low-color, low-resolution art pipeline.True Retro PerformanceCapture the feel of early 3D hardware with:Adjustable framerates (15–30 FPS)Frame skippingObject popping for PS1-style LOD behaviorDesigned to perform smoothly from high-end PCs to mobile devices.Plug-and-Play WorkflowPSX Retro includes:A complete Retro Camera ControllerA customizable retro water shaderPBR and Unlit retro materialsClean, optimized inspectors that expose only relevant settingsNo coding required. Just drop in the components and start building.NEW in Version 1.2 — Enhanced Shader & Post-Processing SuiteVersion 1.2 brings the biggest upgrade yet to the retro rendering pipeline, introducing six new visual modules to recreate early 3D graphics and CRT displays more faithfully than ever.• Advanced Dithering SystemNew modes: 4×4, 8×8, luminance, RGB, and PS1-style ditheringadjustable intensity for authentic low-bit patterns.• Dynamic Tones / PosterizationNew retro presets (Game Boy, Pocket, Four-Tone, Eight-Tone)Fully customizable tone count (up to 256), palette colors, threshold & colorization.• Color AdjustmentsBuilt-in brightness, saturation, and contrast controls for fine-tuning the retro look.• Levels CorrectionProfessional-grade input/output level controls to simulate CRT contrast and washed-out highlights.• Improved CRT ScanlinesHorizontal or vertical scanlines with configurable frequency and intensity.• New Bloom / GlowRebuilt multipass bloom for a smoother, more natural glow—perfect for late-90s aesthetics.Key FeaturesLow-Resolution RenderingDownscale to 320×240, 640×480, or any custom resolution for a pixel-sharp retro image.Aspect Ratio ControlFree Aspect: Stretch to fill the viewportSmart Inspector automatically hides settings when not relevant.Resolution Dependent: Maintain PS1-style aspect ratios with black barsShader VarietyLit: Gouraud, Phong, Flat shadingUnlit: Pure colorPBR & Masked Variants: Metallic, roughness, mask mapsRetro Water: Waves, foam, HSV control, dual-layer scrolling texturesPost-Processing (PSXRetroPost)Dithering modesDynamic tonesColor adjustmentsLevels correctionHorizontal/vertical scanlinesBloom/glowQuantized color palettes (1–8 bits)Perfect ForIndie developers creating retro-style 3D gamesPrototypes needing quick PS1 visualsGame jamsNostalgic projects or stylized rendering experimentsGet Started in MinutesAdd PSXRetroCameraController to your scene’s cameraEnable Downscale for PS1-accurate resolutionConvert textures using PSXRetroTextureAdd PSXRetroWater for animated wavesApply retro shaders (PSXRetro, PBR, Mask)Enable post-processing modules as neededNo scripting required. The entire system is fully component-driven.=== Content ===- Number of Unique Meshes: 30.- Number of Unique Materials: 62.- Number of polygons: 12 to 8.775.- Texture sizes used: - 128x128 (24) - 1024x1024 (7) - 512x512 (3) - 64x64 (3) - 256x256 (2) - 128x256 (1)- Types of texture maps: BaseMap, Emissive, MaskMap, NormalMap.=== Statistics ===The package includes: - 13 FBX models. - 16 Prefabs. - 62 Materials. - 40 Textures. - 1 Cubemaps. - 2 Demo Scene(s) with preconfigured Lightmap.=== Notes ===- Optimized 3D Models for performance.- Baked GI included.- Post Processing Setup provided.