
HDRP Shadow Manager automatically optimizes shadows (of Spot- and Pointlights) in HDRP, boosting performance without sacrificing visual quality.Say goodbye to shadow overload and hello to buttery-smooth performance!HDRP Shadow Manager (HSM) is the ultimate plug-and-play tool to automatically optimize shadows (of Spot- and Pointlights) in Unity’s High Definition Render Pipeline (HDRP). Whether you're crafting cinematic experiences or sprawling open-worlds, HSM ensures shadows are smart, responsive, and efficient.🚀 Proven in Real ProjectsHSM is battle-tested and actively used in our own game, Projekt Z: Beyond Order.We trust HSM to deliver high-quality shadows and optimized performance in a complex, immersive environment – and you can too!🛠️ One-Click SetupJust go to:Window ➤ 314 Arts ➤ HSM ➤ Add HSM to Lights with Shadows Enabled💡 Or right-click any light to instantly convert it to an HSM-controlled light.🔧 Fine-Tune Like a ProFix shadow pop-ins or tweak static vs. dynamic shadow behavior using intuitive sliders. No code. No hassle. Just visual clarity and performance gains.💻 Increase realism. Reduce draw calls. Maximize FPS.💬 Support & CommunityNeed help, have suggestions or questions?📩 Email us at assetSupport@314arts.com💬 Or join our Discord: discord.gg/xcXQNQs for fast and friendly support.✨ Cut costs, not corners. Optimize your shadows with HSM today! ✨⚙️ How It WorksHSM dynamically adjusts shadow settings for Spot- and Pointlights (only) based on:📍 Distance to the camera👁️ On-screen vs. offscreen visibility📏 Light rangeIt determines whether shadows should be:Rendered in real-timeCached (rendered once and reused)Completely disabled — all depending on what actually matters for performance and visuals.You stay in control with easy-to-use distance multiplier sliders for real-time and cached shadows.HSM also decides in which resolution shadows should be rendered (Shadow LOD System) while they are in realtime mode.