
The SDSDInk Responsive WebGL Template (SDRT) gives you a clean, flexible, and responsive template, with an intermediate set of settings – offering a Pillarbox or Aspect Ratio Mode.After importing, you’ll need to move the WebGLTemplates Folder into your assets directory, before it will appear in your WebGL Templates list.The SDRT is designed with simplicity in mind. No need to go into the index.html after building to make changes (In most cases ex. [Creating custom settings, or fine tuning]). Most of what customizes this simple template is right in your Player Settings.Fill out your parameters in player settingsUpdate your logo / loading imageUpdate your favIcon→ You’re ready to build!Note: To pause the WebGL Game AFTER the game has loaded (when waiting for user input), a prefab must be added to your initial sceneWith SDRT, you can (all in the inspector):🎯 Change the Web Page Title🖼️ Display a custom logo / loading image while loading📐 Set the Aspect Ratio (If using Aspect Ratio Mode)🖱️ Set an HTML button (tap to start) that forces users to interact ⏳ Before the game loads ✅ After the game loads✍️ Set the HTML button’s text (Ex. Tap To Start)🎨 Set the HTML button’s text color🔤 Use Google Fonts for custom Tap To Start font📏 Set the HTML button’s text Y Offset in %📊 Set the loading bar’s colors and width🟩 Set the background color of the HTML button🖼️ Set the Canvas Container’s Background color🌈 Set the color of the loading screen🧩 Set your canvas space up using Aspect Ratio Mode, or Pillarbox Mode🚫 Hide Fullscreen button🙈 Hide Click To Start Button (which is needed to initiate the game’s sounds in browser)BattleTested!Try a demo created for another asset, using pillarbox mode >> DEMOTry a demo created for another asset, using aspect ratio mode >> DEMOThe above demos load the scene with the game being paused immediately when the tap to start button appears, awaiting the users input to start playing. You can alternatively have the start button happen before load, or not at all.Works for both pc and mobile IN UNITY 6Tested with Unity 6, on PC, Android and IPhone.Browsers tested: Chrome, Firefox, Edge, Safari, and OperaOther versions of Unity (Prior to Unity 6) don't natively support mobile WebGLThere is no fullscreen on IOS Browsers natively. This asset doesnt offer that support!This asset was created with and intended to be used with Unity 6+, so it may not be compatible with older versions