
TileWave is a Unity component that enables GameObjects to use animated tile-based sprites. It works as a standalone GameObject or within a Tile Palette for flexible tile animation and management.TileWave is a powerful and flexible Unity component that brings animated tile-based sprites to GameObjects. Whether used as a standalone GameObject or integrated within a Tile Palette, TileWave simplifies tile animation and management. It supports dynamic sprite updates, customizable animation speeds, and seamless integration with Unity’s existing tile systems. Ideal for 2D and isometric games, TileWave enhances visual fidelity while maintaining performance efficiency. With an intuitive setup and scripting API, it allows developers to create engaging environments with minimal effort.Standalone & Tile Palette Support – Use as a standalone GameObject or within a Tile Palette.Animated Tile Sprites – Supports single-frame or multi-frame animated tiles.Drag & Drop Sprite Setup – Easily add sprites via the notification box or manual selection.Customizable Animation Speed – Set minimum and maximum animation speeds per tile.Optimized Rendering – Efficiently renders tile animations without performance overhead.Dynamic Tile Updates – Modify tile properties and sprites at runtime.Collision System Integration – Define walkable, blocked, or interactive tiles.Event-Driven Tile Behaviors – Extend functionality with custom scripts for unique tile interactions.Lightweight & Modular – Designed for performance without unnecessary dependencies.Unity-Compatible – Works seamlessly with Unity's sprite and tilemap systems.