
The Auto Texture Assigner automates texture assignment in Unity, mapping textures to materials using naming conventions. Supports multiple methods for selection, saving time and reducing manual work.Auto Texture To Material Assigner is a powerful tool that automates the process of assigning textures to materials in Unity. Simply choose your materials and let the tool map textures to the correct slots based on predefined naming conventions.Features:Automatically assigns textures to materials using naming conventionsSupports multiple texture maps (Albedo, Normal, Roughness, etc.)Works with multiple materials at onceSaves time and reduces manual workHow It Works:From Scene Selection – Select objects in the scene and click "Get Materials From Selection" to automatically gather their materials.Drag & Drop – Drag materials from the Project window into the tool’s interface.Right-Click Assignment – Select materials in the Project window, right-click, and choose "Assign Textures To Selected Materials".Once the materials are selected, simply choose the folder where the tool should search for textures, and it will automatically assign them.Perfect for Unity Asset Store Publishers, Game Developers, 3D artists, and anyone working with large amounts of textures in Unity.Got questions or suggestions? Reach out to me via email at romulo.professional@gmail.comI would love to hear your suggestions.Script Type: Editor UtilitySupported Texture Formats: PNG, JPG, TGA, TIFF, EXRRender Pipeline Compatibility:Built-in Render PipelineUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Unity Version Compatibility: 2021.3 and abovePlatform Compatibility: Windows, macOSDependencies: None