
A modular Fallen Angel with a wide range of animations.Angel of Death high details animated game ready character, 150 animations!This character can be used as a main character or a boss, a large set of animations will suit any purpose!The character and wings are made as separate objects with different skeletons. When triggering the attack animation for the character, you can also trigger the attack animation for the wings, resulting in a smooth and high-quality animation. However, this is not mandatory—you can simply use the wings_idle and wing_fly_idle animations, which will be sufficient.Includes:Animated Character with 2 skins: Metal, Golden.Animated Wings model with 20 animationsSword model with 2 skins: Metal, Golden.Option to remove the Halo mesh.Option to remove the Cloth mesh or disable cloth sim for Cloth part (animation will work correctly).Bonuses:Demo Character controller (Metal/Golden versions)Skeleton modelSimple example of VFX skillsIncludes 149 animations for any task!Number of textures: 40Number of materials: 15 (25 with demo mats)Texture dimensions: 4096x4096Polygon count of Sword: 2,650Polygon count of Armor: 23,111Polygon count of Skull: 3,211Polygon count of Halo: 1,530Polygon count of Cloth: 248Polygon count of Wings: 9,862Number of meshes: 3Number of prefabs: 2Rigging: YesAnimation count: 149Character Animation type list:Idle(x4)Idle_TH_Sword (x4)Attack_TH_Sword (x5)Casting_TH_Sword(x5)Casting_Unarmed (x3)Death (x2)Death_TH_Sword (x2)Dodge (x3)Dodge_TH_Sword (x3)Parry_TH_Sword(x3)Fly_Attack_TH_Sword (x5)8-dir ground movement_TH_Sword (x17)8-dir fly movement_TH_Sword (x17)Fly_Casting (x3)Fly_Casting_TH_Sword (x5)Fly_Death (x4)Fly_Dodge (x3)Fly_Dodge_TH_Sword (x3)Fly_Get_Hit (x4)Fly_Get_Hit_TH_Sword (x4)Fly_Idle (x3)Fly_Idle_TH_Sword (x2)Fly_Parry_TH_Sword(x3)Fly_UnarmedPunch(x3)Get_Hit (x4)Get_Hit_TH_Sword (x4)Charge_TH_SwordSwing Start/EndSword SlashSword Throw Start/Loop/EndUnarmedPunch(x4)8-dir unarmed ground movement (x17)Wings Animation type list:Wings_Idle(x2)Wings_Attack (x2)Wings_Casting (x2)Wings_GetHitWings_Fly (Idle/Left/Right/Forward2/Back/ForwardRight/ForwardLeft)Wings_Runing (Forward/Back/Left/Right)UV mapping: YesLOD information: NoTypes of materials and texture maps (e.g., PBR): PBR