
Grass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.Tested with Unity2022.3.7f16000.0.22f1 - read docsDOCUMENTATION | FORUMGrass generation using DrawMeshInstancedIndirect. Suitable for mobile devices. Allows you to generate millions of blades of grass using the GPU.Take a look at examples of games that use this system and you will be convinced that the quality and performance are at a high level!Features:40 mln grass instances with 70FPSObject cullingEditor debugMultithreadingTerrain supportSave \ Load dataBaking grassEasy to use - just add and playShadowsBlend grass colorsCulling objects is not designed to work in real time. It is a good practice to bake all the grass data and load it before the game starts.🔄 REFUND POLICY - Read before buy⚠️Character and background assets used in the promotional video, screens and tutorials are not included in the package.Features:40 mln grass instances with 70FPSObject cullingEditor debugMultithreadingTerrain supportSave \ Load dataBaking grassEasy to use - just add and playShadowsBlend grass colors