
Scene Poser is a lightweight tool that lets you quickly apply animation poses to objects in the scene view. Perfect for presetting objects or previewing animation states!I created Scene Poser because I needed a way to quickly preset objects in my scene using animation poses. Instead of manually adjusting transforms, this tool lets you grab a pose from any Animation Clip and apply it instantly.Scene Poser simplifies the process of applying animation poses by allowing users to select any Animation Clip from an Animator Controller and instantly apply its first frame pose to the GameObject. This tool is perfect for:Animators who want to quickly preview or adjust character poses.Game developers working with static poses for cutscenes, marketing images, or prototyping.Rigging artists who need to test character setups without manually adjusting bones.Features:Instantly apply animation poses from any clip in an Animator Controller.Non-destructive workflow – animation clips remain unchanged.One-click pose matching for fast iteration.Undo support to easily revert changes.Editor-only tool – does not affect runtime performance.📥 Download: You can also get Scene Poser from the GitHub repo: https://github.com/ZAKosma/Scene-Poser---Match-Animation-Poses-FastWith Scene Poser, you can streamline your animation workflow and spend less time manually adjusting character poses. Perfect for artists, animators, and developers looking for a quick and efficient pose-matching solution!Compatibility: Works with Unity 2020.3 and later.Requirements: Requires a GameObject with an Animator component and assigned Animator Controller.Editor-Only: This tool is designed for the Unity Editor and does not run in Play Mode or at runtime.Usage:Select a GameObject with an Animator component.Choose an animation clip from the Scene Poser interface.Click "Match Selected Animation Pose" to apply the pose.Use Undo (Ctrl+Z / Cmd+Z) if needed.