Pixelation Camera
Tristan Weber
$0.0
$5.00
100%OFF
Date |
Price |
---|---|
Date |
Price($) |
03/18(2018) |
5.0 |
10/05(2020) |
0.0 |
11/23(2024) |
0.0 |
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The Pixelation Camera allows you to quickly setup a separate pixelized render layer.
This allows you to create assets with retro aesthetics with all the benefits of 3D assets (no need to draw individual sprites per frame, real time lighting and shading, smooth animations, etc.)
You can mix pixelized assets with high resolution assets in the same scenes to create a unique look for your game!
Add objects to the Pixelation render layer and customize pixel size and color depth in the camera settings. Alternatively use the effect as a fullscreen effect.
The unitypackage contains the core assets for the Pixelation Camera as well as multiple example scenes to teach you how to use this simple package.
Features:
- pixelize 3D objects
- pixel size is adjustable
- pixel color depth is adjustable
- use the effect for individual objects by adding them to a separate render layer
- use the effect as a fullscreen effect
ATTENTION: To enable the Pixelation Camera, make sure your project has a Pixelation render layer. To do so go to 'Edit/Project Settings/Tags and Layers' and add a new layer named Pixelation to the User Layers.
If you are unsure how to do this you can download the manual here.