
Each character has its own set of animations. Some animations has several variations + static poses. It will provide you with a wide range of options in developing your future project. All animations were made using Spine version 4.2.39. The package contains two characters (Rabbit and Jelly Enemy) with all necessary files.
Rabbit pack contains:
skel.bytes file;
atlas.txt file;
atlas.png (2048x2048 pixels, 32 bit depth) file;
Rabbit animations:
- casting
- casting_long_version
- dash_10frames
- dash_15frames
- death_pose
- falling
- hit
- hit_pose
- hit_short_version
- idle
- idle_with_object
- jump
- jump_0.5x
- jump_1x
- pulling
- pushing
- run
- run_fear
- run_with_object
- stand_up
- throwing_object
- throwing_object_one_hand
- walk
- walk_with_object
Rabbit character has four skins: black, blue, red, white.
Jelly Enemy pack contains:
skel.bytes file;
atlas.txt file;
atlas.png (1024x1024 pixels, 32 bit depth) file;
Jelly Enemy animations:
- anger
- dash
- dash_full
- death
- death_pose
- hit
- idle
- idle_angry
- jump
- walk
- walk_angry
Jelly Enemy character has four skins: blue, green, purple, yellow.