
Quick Animation Events - Manage Animation Events Easily
Harpia Games Studio
$8.95
$17.90
50%OFF
(no ratings)
Jump AssetStore
Simplify the process of adding events to your animations, allowing you to quickly add multiple animation events across different animations with ease.This asset is compatible with all render pipelines since it doesn't affect rendering in any way.Have you ever struggled with adding animation events to your animations? Dealing with incorrect function names and parameters? Getting frustrated from constantly opening multiple tabs just to add a simple event? Or having to repeat the same tedious process across all your animations?This tool is here to help.Manually adding animation events in Unity can be time-consuming and prone to errors, especially when working with a large number of animations and events. This tool improves the process, allowing you to quickly and accurately add multiple events across different animations, saving you time and frustration.With Quick Animation Events, you can:Create Animation Event Profiles – Organize events into separate profiles for different animation types, such as attacks, movement, and emotions, ensuring a structured workflow.Quickly Select Animation Clips – Easily pick animations directly from the Project tab or GameObject.Fast & Error-Free Event Setup – Automatically create animation events based on script data, ensuring correct names and parameters without manual errors.Easily Edit Event Timing & Parameters – Adjust event times and values quickly and intuitively.Auto-Save Your Changes – Keep your modifications automatically saved, so you never lose progress.No Performance Cost – This tool does not introduce any new code or calculations to your application. It only enhances the workflow of Unity's existing animation events system.When can this Asset be useful?Case 1Imagine you have a game with 40 attack animations, shared across multiple characters and creatures, and each animation requires multiple events: FootstepSound, EnableColliders, DisableColliders, AttackEnd, CameraShake, PlayVFX. With 40 animations × 6 events each, that's 240+ events to set up manually—a time-consuming and error-prone process. This tool will help you with this, making it faster, easier, and more reliable.Case 2Imagine a game where your character has 4 movement states (Crouch, Walk, Jog, Run), each with 8 directional animations. Every direction requires 2 events— Footstep Left and Footstep Right — resulting in a total of 64 events to set up manually. Adding those events with this tool can save you a lot of time.There are many more use cases beyond these two examples, making this tool a valuable asset for any animation-heavy project.Documentation⚠️ Important Note: The assets shown in videos and images are for demonstration purposes only and are not included.This is not a new animation system—it improves the workflow with Unity's built-in animation event system.Need Help To Create Levels For Your Game?Prefab Brush - Unity Object Placement ToolThis tool is designed to enhance your workflow with Unity's default Animation System. It does not implement a new animation system, but rather streamlines and improves the way you work within the existing framework.This asset is compatible with all render pipelines in Unity.